Megabonk Items Explained

Website Created by IndieSnek

Item In-game descriptionScaling TypeSelf explanatory Rarity
Moldy Cheese
Moldy Cheese
+40% chance to poison enemies on hit. Moldy Cheese my beloved <3.
Linear scaling (additive)
MOSTLYCommon
Borgar
Borgar
+2% chance to spawn Borgar upon killing an enemy.
Spawn chance: Linear scaling.
Heal scaling: Flat-and-Percent Hybrid Scaling (max of the two)
NOCommon
Wrench
Wrench
Charge Shrine: Charge 4% faster and get 7.5% increased rewards.
Linear scaling (additive)
Shrine charge time: 5s base, reduced linearly by 4% per copy. Capped at a minimum 0.2s after getting 24 wrenches.
MOSTLYCommon
Clover
Clover
Increase Luck by +10%.
Linear scaling (additive)
YESCommon
Time Bracelet
Time Bracelet
+8% XP Gain. Definitely not just a normal watch.
Linear scaling (additive)
Note: XP from Time bracelet is in its own XP bracket (together with spacemans passive)
MOSTLYCommon
Slippery Ring
Slippery Ring
Increase Evasion by +15%.
Linear addition per copy (+15% raw value each)
NOTE: The evasion stat itself uses hyperbolic scaling, so actual evade chance scales non-linearly despite the linear addition.
MOSTLYCommon
Golden Glove
Golden Glove
Earn +15% more Gold from killing enemies.
Linear scaling (additive)
YESCommon
Gym Sauce
Gym Sauce
Increase Damage by +10%.
Linear scaling (additive)
YESCommon
Oats
Oats
Increase Max HP by +25.
Linear scaling (additive)
YESCommon
Medkit
Medkit
Increase HP Regen by +45.
Linear scaling (additive)
YESCommon
Turbo Socks
Turbo Socks
Increase Movement Speed by +15%.
Linear scaling (additive)
YESCommon
Tactical Glasses
Tactical Glasses
+20% more damage to enemies above 90% HP.
Linear scaling (additive)
YESCommon
Battery
Battery
Increase Attack Speed by +8%.
Linear scaling (additive)
Note: Attack Speed from the Battery is in its own bracket (together with Bandits passive)
YESCommon
Forbidden Juice
Forbidden Juice
Increase Crit Chance by +10%.
Linear scaling (additive)
YESCommon
Cursed Doll
Cursed Doll
Curse an enemy, dealing 30% of their Max HP every second.
Linear scaling (additive) for max cursed enemies (+2 per copy)
NOCommon
Boss Buster
Boss Buster
+15% more damage to Elites and Bosses.
Linear scaling (additive)
YESCommon
Key
Key
+10% chance to open chests for free.
Hyperbolic scaling
NOCommon
Ice Crystal
Ice Crystal
+7.5% chance to freeze enemies upon hitting them.
Hyperbolic scaling for proccing
Linear scaling on the duration of the freeze (but capped at 6s)
NOCommon
Skuleg
Skuleg
Increase Difficulty by +7%.
Linear scaling (additive)
YESCommon
Ghost
Ghost
Using an interactable summons ghosts.
Linear scaling (additive) for number of ghosts spawned (+6 per copy)
Fixed damage per ghost
NOCommon
Cactus
Cactus
Shoots out spikes upon taking damage. Damage scales with Thorns.
Linear scaling (additive) for spike damage (+5 per copy)
Linear scaling for number of spikes (+2 per copy after the first one, capped at 40 spikes)
NOCommon
Old Mask
Old Mask
Increase elite spawn increase by +15%
Linear scaling (additive) for elite spawn chance (+15% per copy)
Note: Old mask is in its own bracket & gets multiplied with elite spawn chance from other sources
YESCommon
Credit Card (Red)
Credit Card (Red)
Increase Damage by +2,5% when opening a chest.
Linear scaling (additive)
YESRare
Golden Shield
Golden Shield
Get extra gold when taking damage.
Linear scaling (additive) for gold per damage taken
Note: Gold value recalculates on pickup based on level
Self-damage sources (Kevin/Leeching Crystal): reduced gold and an extra cooldown
MOSTLYRare
Thunder Mitts
Thunder Mitts
Upon hitting an enemy, clap their cheeks so hard it generates a lightning strike. 10s cooldown.
Linear scaling (additive) for lightning strike damage
Fixed 10s cooldown
Fixed 3s stun duration
Fixed 8m radius
NORare
Feathers
Feathers
Jump higher and further. Also gain +1 Extra Jumps
Linear scaling (additive) for jump height (+0.15 per copy)
Linear scaling for jump speed boost (+2.2 per copy)
Linear scaling for extra jumps (+1 for each copy)
MOSTLYRare
Electric plug
Electric plug
Upon taking damage, send out an electric shock to nearby enemies.
Linear scaling (additive) for amount of enemies it can target (+4 per copy)
MOSTLYRare
Coward's cloak
Coward's cloak
Boost Movement Speed upon taking damage. Also gains +5% Movement Speed.
Linear scaling (additive) for permanent movement speed (+5% per copy), max temporary stacks (+2 per copy), and duration (+0.5s per copy)
Fixed +30% movement speed per temporary stack
MOSTLYRare
Unstable Transfusion
Unstable Transfusion
+35% chance to apply a stack of Bloodmark when hitting an enemy.
Linear scaling (additive) for Bloodmark application chance (+35% per copy)
Fixed 5s Bloodmark duration
MOSTLYRare
Beer
Beer
+20% Damage at the cost of -5% Max HP.
Linear scaling (additive) for damage (+20% per copy)
Linear scaling (additive) for Max HP (-5% per copy)
YESRare
Beacon
Beacon
Charging a Charge Shrine will turn it into a healing zone. Also spawn +2 extra Charge Shrine for future stages.
Linear scaling (additive)
YESRare
Backpack
Backpack
+1 Projectile Count for all Weapons.
Linear scaling (additive) for projectile count (+1 per copy)
YESRare
Phantom Shroud
Phantom Shroud
After evading, deal 2x Damage next attack, and temporarily increase Attack Speed and Movement Speed.
Linear scaling (additive) for max evades (+4 per copy)
Linear scaling (additive) max damage multiplier (+2× per copy)
Linear scaling for the duration window (+0.5s per copy, capped at 6s at 8 copies)
NORare
Campfire
Campfire
Standing still heals you.
Linear scaling (additive) for HP Regen (+1100 per copy while active)
YESRare
Brass Knuckles
Brass Knuckles
Deal +25% more damage to nearby enemies.
Linear scaling (additive) for damage bonus (+25% per copy) and radius (+2 units per copy)
MOSTLYRare
Demonic Blade
Demonic Blade
Crits have a +25% chance to heal you.
Linear scaling (additive) for heal factor (+0.25 per copy)
Fixed +1% crit chance (first copy only)
MOSTLYRare
Demonic Blood
Demonic Blood
Increase Max HP by +0,5 per kill (Max 200 stacks).
Linear scaling (additive) for max stacks (+200 per copy) and max HP bonus (+100 per copy)
YESRare
Echo Shard
Echo Shard
+12% chance to spawn an extra XP shard when killing an enemy.
Linear scaling (additive) for spawn chance (+12% per copy)
YESRare
Moldy Gloves
Moldy Gloves
Creates a moldy poison cloud upon hittin an enemy. the gloves are covered in a moist, moldy and slimy texture.
Linear scaling (additive) for explosion damage
Fixed 9.5s cooldown
Fixed 15 unit radius
Fixed 10 poison stacks
NORare
Golden Sneakers
Golden Sneakers
Earn money by moving around.
Linear scaling (additive) for gold per meter
MOSTLYRare
Idle Juice
Idle Juice
The longer you stand still, the more damage you do. Max +100% damage.
Linear scaling (additive) for max damage bonus (+100% per copy) and time to reach max (+25s per copy)
MOSTLYRare
Leeching Crystal
Leeching Crystal
+50 Max HP at the cost of -50%HP Regen.
Linear scaling (additive) for Max HP (+50 per copy)
Linear scaling (multiplicative) for HP Regen (0.5× per copy)
YESRare
Pumpkin
Pumpkin
Spawn +8 extra pots for future stages, and increase their reward by 18%
Linear scaling (additive)
NORare
Beefy Ring
Beefy Ring
Increase damage by +0.2% per Max HP.
Linear scaling (additive) for Max HP (+10 per copy) and damage bonus (+0.2% per Max HP per copy)
MOSTLYEpic
Credit Card (Green)
Credit Card (Green)
Increase Luck by +2% when opening a chest. Also increase Chest price by +10%
Linear scaling (additive)
MOSTLYEpic
Spiky Shield
Spiky Shield
Gain +2 Thorns for every 1% Armor . Also gains 10% Armor.
Linear scaling (additive) for thorns (+2 per 1% armor per copy) and armor (+10% raw per copy)
Note: Armor uses hyperbolic scaling
MOSTLYEpic
Scarf
Scarf
Deal 50% more Damage while airborne.
Linear scaling (additive)
YESEpic
Slurp Gloves
Slurp Gloves
Cast blood magic upon hitting an enemy, damaging nearby enemies and healing you for 7.5%. 9s cooldown.
Linear scaling (additive) for explosion damage and bloodmark stacks applied
Fixed 9s cooldown
Fixed radius of 10
Healing amount does not scale with more copies
NOEpic
Mirror
Mirror
Reflect any incoming damage back to the attacker, and gain a short invulnerability.
Linear scaling (additive) for reflected damage multiplier (+25% per copy)
Decreasing linear scaling for cooldown (min 4s)
Fixed 0.5s invulnerability duration
MOSTLYEpic
Turbo Skates
Turbo Skates
The faster you move, the more Attack Speed you gain. The maximum bonus scales very strongly with stacks.
Quadratic scaling in stacks (maximum attack speed bonus = 0.4 × stacks²).
NOEpic
Slutty Cannon
Slutty Cannon
20% chance to spawn missiles upon killing an enemy.
Hyperbolic scaling for proc chance (capped at 60%)
Linear scaling for damage multiplier
NOEpic
Shattered Knowledge
Shattered Knowledge
XP shards now slice through enemies, dealing damage as they pass. Knowledge really hurts.
Linear scaling (additive) for shard damage
Note: Damage calculated on pickup, not on level up
NOEpic
Quin's Mask
Quin's Mask
Thorns damage has a 50% chance to explode.
Linear scaling for thorns bonus and explosion radius (capped at 10.0)
Fixed 50% proc chance
Fixed 50% explosion damage multiplier
NOEpic
Toxic Barrel
Toxic Barrel
Releases a toxic waste upon taking damage, poisoning all nearby enemies.
Linear scaling for poison stacks and radius
Fixed 0.25s cooldown
MOSTLYEpic
Gas Mask
Gas Mask
Gain Armor and Overheal for every enemy infected with poison.
Linear scaling for maximum caps
Fixed per-stack bonuses
Fixed 1s update interval
MOSTLYEpic
Gamer Goggles
Gamer Goggles
Increased Damage the lower your HP.
Linear scaling (additive) for damage bonus based on HP percentage
Fixed 1s update interval
MOSTLYEpic
Eagle Claw
Eagle Claw
66% Damage vs airborne enemies, 8% chance to launch them into the air.
Linear scaling for damage bonus
Hyperbolic scaling for launch chance
Fixed launch force
MOSTLYEpic
Demonic Soul
Demonic Soul
Increase Damage by 0,1% per kill (max 100%).
Linear scaling (additive) for stack gain and maximum damage
YESEpic
Bob (Dead)
Bob (Dead)
For every 14 units moved, summon Bob (he's dead).
Linear scaling for number of Bobs spawned
Fixed damage per Bob
NOEpic
Grandma's Secret Tonic
Grandma's Secret Tonic
Crits have a 50%chance to explode and damage nearby enemies for 50% damage.
Linear scaling for explosion radius (but capped at 5 copies or 2.0x size *calculated on pickup)
Fixed 50% proc chance
Fixed 50% explosion damage multiplier
MOSTLYEpic
Cursed grabbies
Cursed grabbies
+10% difficulty, 0.8x Max HP. 5% to cast cursed magic upon hitting an enemy, damaging nearby enemies.
Hyperbolic scaling for proc chance (capped at 50%)
Linear scaling for explosion damage and difficulty
Multiplicative scaling for Max HP penalty (0.8× per copy)
Fixed 4.0-unit explosion radius
NOEpic
Kevin
Kevin
Kevin hates you. +25% chance that Kevin will punch you whenever you hit an enemy. Kevin cannot kill you, but he really wants to.
Linear scaling (additive) for expected self-damage per hit (+0.25 per copy)
MOSTLYEpic
Bob's Light
Bob's Light
A sphere of light explodes every 45s, killing all nearby enemies. Stacks reduce cooldown by 3s and increases radius by 10m.
Cooldown: decreasing linear scaling with a minimum of 5s (−3s per stack)
Radius: linear scaling with a maximum of 250 (+10 per stack)
MOSTLYEpic
Overpowered Lamp
Overpowered Lamp
+1 chance to proc on hit effects.
Linear scaling (additive) for proc chances (+1 dice roll per copy)
MOSTLYLegendary
Za Warudo
Za Warudo
Upon taking damage that would kill you, freeze time. Breaks after one use.
Linear scaling for number of uses
Stops time for 15s when used (fixed)
YESLegendary
Big Bonk
Big Bonk
2% chance to BONK an enemy, dealing 20x damage.
Linear scaling for proc chance, BONK damage multiplier, and explosion radius
Fixed explosion damage (equal to hit damage)
Fixed 1.25× explosion knockback
MOSTLYLegendary
Spicy Meatball
Spicy Meatball
Attacks have a 25% chance to explode, dealing 65% Damage to surrounding enemies.
Fixed 25% proc chance (does not scale)
Fixed 65% explosion damage multiplier (does not scale)
Linear scaling for explosion radius (capped at 8.0 units - reached at 5x meatballs or 2.0x size)
MOSTLYLegendary
Ice Cube
Ice Cube
20% chance to inflict ice damage when hitting enemies. Ice can now freeze enemies.
Hyperbolic scaling for ice damage proc chance and freeze chance
Linear scaling for ice damage multiplier
Fixed 3.0s freeze duration
NOLegendary
Giant Fork
Giant Fork
You can eat so much spaghetti with this bad boi. Also crits have a 14% chance to become Megacrits. Gain +15% Crit Chance and increase Megacrit damage by 15% per stack.
Linear scaling (additive) for crit chance (+15% per copy) and megacrit conversion chance (+14% per copy)
Megacrit damage multiplier: starts at 4× and increases by +0.15× per extra copy
MOSTLYLegendary
Power Gloves
Power Gloves
8% chance upon hitting an enemy to create a giant blast, damaging and knocking away enemies.
Hyperbolic scaling for proc chance
Linear scaling for blast radius and damage
Decreasing linear scaling for cooldown (clamped between 0.2s and 1.5s)
MOSTLYLegendary
Lightning Orb
Lightning Orb
25% chance to summon lightning when hitting enemies. Lightning can now stun enemies.
Hyperbolic scaling for proc chance and stun chance (capped at 90%)
Linear scaling for lightning damage multiplier
Fixed 3.0s stun duration (can not be increased from multiple copies)
MOSTLYLegendary
Chonkplate
Chonkplate
Healing above Max HP allows you to Overheal by 75%. Also gives 20% Lifesteal.
Linear scaling for overheal (+75% per copy)
Linear scaling for lifesteal (+20% per copy)
MOSTLYLegendary
Dragonfire
Dragonfire
15% chance to summon dragonfire when hitting enemies. Fire damage can now apply burn.
Hyperbolic scaling for proc chance and burn chance
NOLegendary
Sucky Magnet
Sucky Magnet
Periodically drag in all XP around you.
Decreasing scaling for pull interval (15.0s / copies)
Linear scaling for pull range (+50.0 units per copy)
YESLegendary
Holy Book
Holy Book
100 Max HP, 50 HP Regen. Healing will now radiate damage to nearby enemies.
Linear scaling for Max HP (+100 per copy), HP Regen (+50 per copy), Overheal (+25% per copy), and damage radius
Fixed 1.5s cooldown
Fixed 0.5× damage multiplier per point of healing
NOLegendary
Speed Boi
Speed Boi
Upon taking damage below 50% Max HP, slow down time and deal 2x damage.
Linear scaling for slowdown duration (+2s per copy, capped at 15s)
Fixed 10s cooldown after the slowdown ends
Fixed damage buff of 2x
MOSTLYLegendary
Energy Core
Energy Core
Shoot energy orbs at enemies.
Linear scaling for orbs per burst (+2 orbs per copy)
Faster firing with more copies
MOSTLYLegendary
Anvil
Anvil
Weapon Upgrades can now have +1 stats.
Linear scaling (additive) for weapon upgrade stat bonus (+1 per copy)
YESLegendary
Soul Harvester
Soul Harvester
Killing an enemy summons 2 homing souls.
Linear scaling for soul damage multiplier
Fixed 2 souls per kill
Fixed 3.5s soul duration
NOLegendary
Joe's Dagger
Joe's Dagger
1% chance to execute an enemy. Performing Execute increases Damage by 1%.
Damage gained per proc: linear (+1% Damage per copy)
NOLegendary
Bloody Cleaver
Bloody Cleaver
Lifesteal now activates Bloodmark stacks. Also adds 50% chance to apply Bloodmark.
Linear scaling for Bloodmark chance on hit (+50% per copy)
Linear scaling for Bloodmark stacks from lifesteal (lifestealAmount × copies)
MOSTLYLegendary
Golden Ring
Golden Ring
It doesn't seem to do anything...
None
YESLegendary
Snek
Snek
Apply +4 stacks of poison and get a 5% chance to instantly burst all the poison damage when hitting an enemy.
Linear scaling (additive) for poison stacks applied (+4 per copy) and burst chance (+5% per copy)
Linear scaling for instant burst damage multiplier (0.4× per copy + 0.5 base)
NOLegendary
Pot (Stainless Steel)
Pot (Stainless Steel)
More room to cook. +10 max level for all weapons. Gives one less max level per stack, for a minimum of 2 at 9 stacks.
Decreasing linear scaling (diminishing returns) per additional copy, with a minimum of +2 max weapon levels per copy (from 9+ stacks)
MOSTLYLegendary
Wizard's Hat
Wizard's Hat
Expand magical knowlegde. +10 max levels for all tomes. Gives one less max level per stack, for a minimum of 2 at 9 stacks
Decreasing linear scaling (diminishing returns) per additional copy, with a minimum of +2 max tome levels per copy (from 9+ stacks)
MOSTLYLegendary

Please note: this guide is based on datamining and in-game testing. I have tried to verify all the information as best as I can, but if you find the description of any of the items to be wrong please me know in any of the feedback forms and I will get it fixed. For any other requests, questions or inquires email indiesnek@gmail.com.