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Cursed Doll

Cursed Doll

Common
Curse an enemy, dealing 30% of their Max HP every second.
Scaling Type:
Linear scaling (additive) for max cursed enemies (+2 per copy)

Detailed Explanation

1 copy curses up to 5 enemies (although it seems like in certain conditions it can curse up to 6 at the same time due to how ticks work).
On non-bosses this curse deals 30% of their HP every second, which means any non-boss enemy dies after less than 4 seconds.
 
Every enemy that is cursed is marked with a purple icon above them as can be seen here:
 Pasted image 
 
For bosses, this deals significantly less damage. How much damage it does is based on your current level.
 
 
$$bossDamage = (8 + playerLevel) * 0.7$$
 
 
Note that the red ghosts that spawn at the 12-minute mark in the final swarm as also takes the same damage as bosses do from cursed doll.
 
Cursed doll can also proc a lot of other items, which makes it quite OP especially for final swarms when going for high kill counts. Currently this depend on what order you picked up an item. So if you pick up a spicy meatball before the cursed doll that will likely gain you ~2x more kills than if you picked up the doll first and then the meatball.

How it Stacks

Each copy allows you to curse up to +2 more enemies at once.
 
So if you can curse 5 with 1, you can curse 7 with 2 copies.
 
(Although in some condition you CAN curse 6, and with 2 copies you can curse 8 and so on. Either way you can curse up to +2 enemies more at once with another copy.)