Toxic Barrel scales linearly with the number of copies in two ways:
1. Poison Stacks (Linear Scaling)
Each copy adds 5 poison stacks to all affected enemies:
$$
\text{PoisonStacks}(n) = 5n
$$
Examples:
- 1 copy → 5 poison stacks
- 2 copies → 10 poison stacks
- 3 copies → 15 poison stacks
- 5 copies → 25 poison stacks
More stacks = more damage over time, as poison deals damage every 0.5 seconds based on the number of stacks.
2. Radius (Size-Dependent Linear Scaling)
The toxic cloud radius scales with both copies and your size stat:
$$
\text{Radius}(n, S) = (7 + n) \times S
$$
Where
- $ n $ = number of Toxic Barrel copies
- $ S $ = your size stat multiplier
Examples at different sizes:
| Copies | Size 1.0x | Size 1.5x | Size 2.0x |
|---|
| 1 | 8.0 | 12.0 | 16.0 |
| 2 | 9.0 | 13.5 | 18.0 |
| 3 | 10.0 | 15.0 | 20.0 |
| 5 | 12.0 | 18.0 | 24.0 |
| 10 | 17.0 | 25.5 | 34.0 |
3. Fixed Values
- Cooldown: Always 0.25 seconds (does not scale)
- Poison duration: Always 5 seconds (does not scale with more copies - but does with your duration multiplier)