Ice Cube has three scaling stats:
1. Ice Damage Proc Chance (Hyperbolic Scaling)
The chance to deal ice damage uses hyperbolic scaling:
$$
\text{ProcChance}(n) = \frac{0.2n}{0.2n + 0.5}
$$
Where $ n $ = number of Ice Cube copies
Examples:
- 1 copy → ~28.57% proc chance (not 20% as description suggests)
- 2 copies → ~44.44% proc chance
- 3 copies → ~54.55% proc chance
- 5 copies → ~66.67% proc chance
- 10 copies → ~80.00% proc chance
Note: The proc chance approaches 100% asymptotically but never reaches it.
2. Freeze Chance (Hyperbolic Scaling)
The chance to freeze enemies uses hyperbolic scaling:
$$
\text{FreezeChance}(n) = \frac{0.4n}{0.4n + 0.6}
$$
Where $ n $ = number of Ice Cube copies
Examples:
- 1 copy → 40.00% freeze chance
- 2 copies → ~57.14% freeze chance
- 3 copies → ~66.67% freeze chance
- 5 copies → ~76.92% freeze chance
- 10 copies → ~86.96% freeze chance
Note: The freeze chance approaches 100% asymptotically but never reaches it.
3. Ice Damage Multiplier (Linear Scaling)
Each copy increases the ice damage multiplier linearly:
$$
\text{DamageRatio}(n) = 0.4n
$$
Where $ n $ = number of Ice Cube copies
Examples:
- 1 copy → 0.4× damage (40% of hit damage)
- 2 copies → 0.8× damage (80% of hit damage)
- 3 copies → 1.2× damage (120% of hit damage)
- 5 copies → 2.0× damage (200% of hit damage)
Key points:
- Both proc chance and freeze chance use hyperbolic scaling with diminishing returns
- Ice damage multiplier scales linearly
- Freeze duration is always 3s regardless of copies. Can only be increased by increasing your duration multiplier.