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Ice Cube

Ice Cube

Legendary
20% chance to inflict ice damage when hitting enemies. Ice can now freeze enemies.
Scaling Type:
Hyperbolic scaling for ice damage proc chance and freeze chance Linear scaling for ice damage multiplier Fixed 3.0s freeze duration

Detailed Explanation

Ice Cube gives your attacks a chance to deal ice damage and freeze enemies.
 
How it works:
 
- When you hit an enemy, Ice Cube has a chance to deal "ice damage" (~28.57% chance, not a 20% as the description says.) This is because 20 is the raw input number used before it's applied to the hyperbolic scaling formula 
- The ice damage dealt is a percentage of your hit damage (40% with 1 copy)
- After dealing ice damage, there's a separate chance to freeze the enemy
- Frozen enemies are slowed by 70% for 3 seconds (with a 1.0x duration multiplier)
 
Ice damage formula:
 
 
$$ \text{IceDamage}(n) = 0.4n \times \text{HitDamage} $$
 
 
Where
- $ n $ = number of Ice Cube copies
- HitDamage = the damage from the attack that triggered it
 
Freeze mechanics:
 
- Freeze duration: 3.0 seconds (fixed, does not scale with more copies, but does scale with your duration multiplier)
- Freeze chance is separate from ice damage chance and uses hyperbolic scaling

How it Stacks

Ice Cube has three scaling stats:
 

1. Ice Damage Proc Chance (Hyperbolic Scaling)

 
The chance to deal ice damage uses hyperbolic scaling:
 
 
$$ \text{ProcChance}(n) = \frac{0.2n}{0.2n + 0.5} $$
 
 
Where $ n $ = number of Ice Cube copies
 
Examples:
 
- 1 copy → ~28.57% proc chance (not 20% as description suggests)
- 2 copies → ~44.44% proc chance
- 3 copies → ~54.55% proc chance
- 5 copies → ~66.67% proc chance
- 10 copies → ~80.00% proc chance
 
Note: The proc chance approaches 100% asymptotically but never reaches it.
 

2. Freeze Chance (Hyperbolic Scaling)

 
The chance to freeze enemies uses hyperbolic scaling:
 
 
$$ \text{FreezeChance}(n) = \frac{0.4n}{0.4n + 0.6} $$
 
 
Where $ n $ = number of Ice Cube copies
 
Examples:
 
- 1 copy → 40.00% freeze chance
- 2 copies → ~57.14% freeze chance
- 3 copies → ~66.67% freeze chance
- 5 copies → ~76.92% freeze chance
- 10 copies → ~86.96% freeze chance
 
Note: The freeze chance approaches 100% asymptotically but never reaches it.
 

3. Ice Damage Multiplier (Linear Scaling)

 
Each copy increases the ice damage multiplier linearly:
 
 
$$ \text{DamageRatio}(n) = 0.4n $$
 
 
Where $ n $ = number of Ice Cube copies
 
Examples:
 
- 1 copy → 0.4× damage (40% of hit damage)
- 2 copies → 0.8× damage (80% of hit damage)
- 3 copies → 1.2× damage (120% of hit damage)
- 5 copies → 2.0× damage (200% of hit damage)
 
Key points:
 
- Both proc chance and freeze chance use hyperbolic scaling with diminishing returns
- Ice damage multiplier scales linearly
- Freeze duration is always 3s regardless of copies. Can only be increased by increasing your duration multiplier.