Energy Core scales in two ways:
1. Number of Orbs per Burst (Linear)
$$
\text{NumOrbs}(n) = 2n + 5
$$
Where $ n $ = number of Energy Core copies
Examples:
- 1 copy → 7 orbs per burst
- 2 copies → 9 orbs per burst
- 3 copies → 11 orbs per burst
- 5 copies → 15 orbs per burst
- 10 copies → 25 orbs per burst
2. Delay Between Orbs (Faster with More Copies)
Energy Core tries to fire the whole burst within a limited window. As you get more orbs, the game reduces the delay between each orb so the burst finishes faster.
$$
\text{CooldownPerOrb}(n) = \frac{\min(\text{NumOrbs}(n) \times 0.3,\ 1.5)}{\text{NumOrbs}(n)}
$$
Examples:
| Copies | NumOrbs | Calculation | Cooldown Per Orb |
|---|
| 1 | 7 | min(2.1, 1.5) / 7 | ~0.214s |
| 2 | 9 | min(2.7, 1.5) / 9 | ~0.167s |
| 3 | 11 | min(3.3, 1.5) / 11 | ~0.136s |
| 5 | 15 | min(4.5, 1.5) / 15 | 0.100s |
| 10 | 25 | min(7.5, 1.5) / 25 | 0.060s |
Fixed / Not affected by copies
- Orb damage (formula above) does not scale with copies.
- Cooldown between bursts is fixed (exact value not shown here).