Energy Core
Energy Core Megabonk – Explained
Energy Core automatically fires bursts of energy orbs at nearby enemies.
How it works:
- Every burst, it spawns a set number of orbs.
- The orbs fire one at a time with a short delay between each shot.
- After the burst finishes, there is a cooldown before the next burst.
- Orbs can crit.
The Orbs can proc other items and has a proc coefficient of 1.0
Orb damage formula:
Notes:
- Orb damage scales with player level and your Damage Multiplier.
- Orb damage does not scale with the number of Energy Core copies (copies affect how many orbs you shoot and how fast they fire).
How it works:
- Every burst, it spawns a set number of orbs.
- The orbs fire one at a time with a short delay between each shot.
- After the burst finishes, there is a cooldown before the next burst.
- Orbs can crit.
The Orbs can proc other items and has a proc coefficient of 1.0
Orb damage formula:
$$
\text{OrbDamage} = (2 \times (8 + \text{playerLevel}) + 8.0) \times \imagetooltip{Damage Multiplier}{https://res.cloudinary.com/dft1n3spr/image/upload/v1764501733/megabonk-guide/msyfbhopicnivvxuy6tk.png}
$$
Notes:
- Orb damage scales with player level and your Damage Multiplier.
- Orb damage does not scale with the number of Energy Core copies (copies affect how many orbs you shoot and how fast they fire).
How it Stacks
Energy Core scales in two ways:
Where $ n $ = number of Energy Core copies
Examples:
- 1 copy → 7 orbs per burst
- 2 copies → 9 orbs per burst
- 3 copies → 11 orbs per burst
- 5 copies → 15 orbs per burst
- 10 copies → 25 orbs per burst
Energy Core tries to fire the whole burst within a limited window. As you get more orbs, the game reduces the delay between each orb so the burst finishes faster.
Examples:
- Cooldown between bursts is fixed (exact value not shown here).
1. Number of Orbs per Burst (Linear)
$$
\text{NumOrbs}(n) = 2n + 5
$$
Where $ n $ = number of Energy Core copies
Examples:
- 1 copy → 7 orbs per burst
- 2 copies → 9 orbs per burst
- 3 copies → 11 orbs per burst
- 5 copies → 15 orbs per burst
- 10 copies → 25 orbs per burst
2. Delay Between Orbs (Faster with More Copies)
Energy Core tries to fire the whole burst within a limited window. As you get more orbs, the game reduces the delay between each orb so the burst finishes faster.
$$
\text{CooldownPerOrb}(n) = \frac{\min(\text{NumOrbs}(n) \times 0.3,\ 1.5)}{\text{NumOrbs}(n)}
$$
Examples:
Fixed / Not affected by copies
- Orb damage (formula above) does not scale with copies.- Cooldown between bursts is fixed (exact value not shown here).
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