Spicy Meatball
Spicy Meatball
Legendary
Attacks have a 25% chance to explode, dealing 65% Damage to surrounding enemies.

Spicy Meatball Megabonk – Explained

Spicy Meatball gives your attacks a chance to create an explosion that damages nearby enemies.
 
How it works:
 
- When you hit an enemy, Spicy Meatball has a chance to trigger (25%)
- When it procs, it creates an explosion at the hit enemy's position
- All enemies within the explosion radius take damage
- The explosion damage is 65% of the hit damage that triggered it
 
Explosion damage formula:
 
 
$$ \text{ExplosionDamage} = 0.65 \times \text{HitDamage} $$
 
 
Where HitDamage is the damage from the attack that triggered the explosion.
 
Explosion radius formula:
 
With 1 copy (and 1.0x size stat) the explosion radius has a radius of 4. This radius scale, but is capped at 8. It scales both with the size stat and more copies of the item (cap reached at 5x meatballs). The radius of the explosion is calculated when you pickup your item and does not increase as you increase your size stat. See "How it stacks" below for a further explanation.
 
To put it into perspective, all the flashing enemies in this picture is the enemies that got hit with a radius that is "4". This is with 1 meatball and 1.0x size.
 Pasted image

How it Stacks

Spicy Meatball has very limited scaling compared to most items. The only thing that scales is the radius of the explosion. Despite this, it is still an incredibly strong item.
 

Explosion Radius (Linear Scaling, Capped)

 
The only thing that scales with copies is the explosion radius, however this also depends on your size multiplier:
 
 
$$ \text{Radius}(n, S) = \min\left(\max\left((3 + n) \times S,\ 1.0\right),\ 8.0\right) $$
 
 
Where
- $ n $ = number of Spicy Meatball copies
- $ S $ = your size stat multiplier
- Radius is clamped between 1.0 (minimum) and 8.0 (maximum)
 
Examples at different sizes:
 
 
CopiesSize 1.0xSize 1.5xSize 2.0x
14.06.08.0 (capped)
25.07.58.0 (capped)
36.08.0 (capped)8.0 (capped)
58.0 (capped)8.0 (capped)8.0 (capped)
Note that size is only calculated on pickup (or when the amount changes, for instance when getting less from microwaving it.)
This could lead to a funny scenario where if you picked up 2x meatballs while your size was 1.0x, and later get 2.0x size and then microwave away 1 of your spicy meatballs, it actually becomes more powerful than if you had 2.
 

Fixed Values

 
- Proc chance: Always 25% (does not scale with copies)
- Explosion damage multiplier: Always 65% (does not scale with copies)

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