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Bob's Light

Bob's Light

Epic
A sphere of light explodes every 45s, killing all nearby enemies. Stacks reduce cooldown by 3s and increases radius by 10m.
Scaling Type:
Cooldown: decreasing linear scaling with a minimum of 5s (−3s per stack) Radius: linear scaling with a maximum of 250 (+10 per stack)

Detailed Explanation

Bob’s Light periodically triggers a light explosion centered on your current position.
 
What it does:
 
- Non-boss enemies inside the radius are instantly killed.
- Bosses are not killed by this effect (they instead take 4% of their max HP in damage).
- Red ghosts: Bob's light has a 33% chance to kill red ghosts. If it does not kill a red ghost, it will instead deal 4% of it's max HP to it.
 
Description says that cooldown starts at 45s and is reduced by 3s per stack. This is true, but the very first copy of bobs light is also reduced by 3s which means it actually explodes every 42 seconds with one copy.
 
Timing:
 
- When you first pick it up (or when your stack amount changes), the next explosion happens about 2 seconds later.
- After each explosion, the next one happens after the current cooldown.
 

How it Stacks

Let $n$ be the number of Bob’s Light stacks.
 

1) Explosion cooldown (decreases, capped)

The minimum cooldown is 5s reached at 14 copies of the item:
 
 
$$\text{Cooldown}(n)=\max\left(5,\ 45-3n\right)$$
 
 
Examples:
- 1 stack → 42s
- 5 stacks → 30s
- 10 stacks → 15s
- 14 stacks → 5s (minimum)
 

2) Explosion radius (increases, capped)

Radius starts at 50 and increases by 10 per stack, capped at 250:
 
 
$$\text{Radius}(n)=\min\left(250,\ 50+10n\right)$$
 
 
Examples:
- 1 stack → 60
- 5 stacks → 100
- 10 stacks → 150
- 20 stacks → 250 (maximum)
 
Note that the size multiplier does not increase this radius, only more copies of bob's light will do so.
 

3) First trigger timing

On pickup / amount change, the next explosion is scheduled about 2 seconds later (then it follows the cooldown cycle).