Bob's Light
Bob's Light Megabonk – Explained
Bob’s Light periodically triggers a light explosion centered on your current position.
What it does:
- Non-boss enemies inside the radius are instantly killed.
- Bosses are not killed by this effect (they instead take 4% of their max HP in damage).
- Red ghosts: Bob's light has a 33% chance to kill red ghosts. If it does not kill a red ghost, it will instead deal 4% of it's max HP to it.
Description says that cooldown starts at 45s and is reduced by 3s per stack. This is true, but the very first copy of bobs light is also reduced by 3s which means it actually explodes every 42 seconds with one copy.
Timing:
- When you first pick it up (or when your stack amount changes), the next explosion happens about 2 seconds later.
- After each explosion, the next one happens after the current cooldown.
What it does:
- Non-boss enemies inside the radius are instantly killed.
- Bosses are not killed by this effect (they instead take 4% of their max HP in damage).
- Red ghosts: Bob's light has a 33% chance to kill red ghosts. If it does not kill a red ghost, it will instead deal 4% of it's max HP to it.
Description says that cooldown starts at 45s and is reduced by 3s per stack. This is true, but the very first copy of bobs light is also reduced by 3s which means it actually explodes every 42 seconds with one copy.
Timing:
- When you first pick it up (or when your stack amount changes), the next explosion happens about 2 seconds later.
- After each explosion, the next one happens after the current cooldown.
How it Stacks
Let $n$ be the number of Bob’s Light stacks.
Examples:
- 1 stack → 42s
- 5 stacks → 30s
- 10 stacks → 15s
- 14 stacks → 5s (minimum)
Examples:
- 1 stack → 60
- 5 stacks → 100
- 10 stacks → 150
- 20 stacks → 250 (maximum)
Note that the size multiplier does not increase this radius, only more copies of bob's light will do so.
1) Explosion cooldown (decreases, capped)
The minimum cooldown is 5s reached at 14 copies of the item:$$\text{Cooldown}(n)=\max\left(5,\ 45-3n\right)$$
Examples:
- 1 stack → 42s
- 5 stacks → 30s
- 10 stacks → 15s
- 14 stacks → 5s (minimum)
2) Explosion radius (increases, capped)
Radius starts at 50 and increases by 10 per stack, capped at 250:$$\text{Radius}(n)=\min\left(250,\ 50+10n\right)$$
Examples:
- 1 stack → 60
- 5 stacks → 100
- 10 stacks → 150
- 20 stacks → 250 (maximum)
Note that the size multiplier does not increase this radius, only more copies of bob's light will do so.
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