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Brass Knuckles

Brass Knuckles

Rare
Deal +25% more damage to nearby enemies.
Scaling Type:
Linear scaling (additive) for damage bonus (+25% per copy) and radius (+2 units per copy)

Detailed Explanation

Whenever you deal damage to an enemy, the game checks how far away the enemy is from the player.
This range is calculated as
 
 
$$Radius(n)=8+2n$$
 
 
Where
n = number of Brass Knuckles
Base radius = 8
 
Each copy adds +2 units of radius
 
If the enemy is inside this radius, you gain bonus damage on that hit:
 
 
$$BonusDamage(𝑛)=0.25𝑛$$
 
 
So each Brass Knuckles gives +25%. This is applied before any global damage multipliers and only applies if the enemy is close enough.
(sidenote: 8 units is approximately the same as the circle of 3x holy books with 1.0x size.)

How it Stacks

Each Brass Knuckles copy contributes two linear scaling stats:
 
1. Damage Bonus
Each copy adds +25% damage against nearby enemies:
 
$$ \text{BonusDamage}(n) = 0.25n $$
 
 
2. Radius Increase
Each copy increases the proximity check radius by +2 units:
 
$$ \text{Radius}(n) = 8 + 2n $$
 
 
There is no cap on either the damage bonus or the radius.
More copies = larger radius AND higher bonus damage.
 

Example table

 
Copies (n)RadiusBonus Damage
110+25%
314+75%
518+125%
1028+250%