Bloody Cleaver
Bloody Cleaver Megabonk – Explained
Bloody Cleaver provides two ways to apply Bloodmark stacks to enemies.
How it works:
- When you hit an enemy, Bloody Cleaver has a chance to apply Bloodmark stacks
- The chance scales with copies (see "How it Stacks" below)
- When the chance exceeds 100%, you can apply multiple stacks per hit
- When you lifesteal HP from an enemy, Bloody Cleaver applies Bloodmark stacks
- The number of stacks equals the amount of HP you lifestealed multiplied by the number of copies
To sum up: When a hit triggers lifesteal, the amount you heal is converted into Bloodmark stacks.
With one copy of Bloody Cleaver, each 1 HP healed through lifesteal applies 1 Bloodmark stack to that enemy.
For example, if a lifesteal proc heals you for 10 HP, 10 Bloodmark stacks are applied to the enemy on the next game tick.
How it works:
1. Bloodmark on Hit
- When you hit an enemy, Bloody Cleaver has a chance to apply Bloodmark stacks
- The chance scales with copies (see "How it Stacks" below)
- When the chance exceeds 100%, you can apply multiple stacks per hit
2. Bloodmark from Lifesteal
- When you lifesteal HP from an enemy, Bloody Cleaver applies Bloodmark stacks
- The number of stacks equals the amount of HP you lifestealed multiplied by the number of copies
To sum up: When a hit triggers lifesteal, the amount you heal is converted into Bloodmark stacks.
With one copy of Bloody Cleaver, each 1 HP healed through lifesteal applies 1 Bloodmark stack to that enemy.
For example, if a lifesteal proc heals you for 10 HP, 10 Bloodmark stacks are applied to the enemy on the next game tick.
How it Stacks
Bloody Cleaver has two scaling stats:
The chance to apply Bloodmark on hit scales linearly:
Where $ n $ = number of Bloody Cleaver copies
How multiple stacks work:
When the chance exceeds 100%, you can apply multiple stacks per hit:
- Guaranteed stacks:
- Extra stack chance:
Examples:
When you lifesteal, the number of Bloodmark stacks applied scales linearly:
Where
- $ n $ = number of Bloody Cleaver copies
- $ L $ = amount of HP you lifestealed
Examples:
- If you lifesteal 5 HP with 1 copy → 5 stacks
- If you lifesteal 5 HP with 2 copies → 10 stacks
- If you lifesteal 10 HP with 3 copies → 30 stacks
Note: More copies = more stacks per point of lifesteal. The stacks scale directly with both your lifesteal amount and copy count.
- Bloodmark duration (from hits): Always 5.0 seconds (does not scale with copies, but does scale with your duration multiplier)
- Bloodmark duration (from lifesteal): Always 4.0 seconds (does not scale with copies, but does scale with your duration multiplier)
1. Bloodmark Chance on Hit (Linear Scaling)
The chance to apply Bloodmark on hit scales linearly:
$$
\text{BloodmarkChance}(n) = 0.5n
$$
Where $ n $ = number of Bloody Cleaver copies
How multiple stacks work:
When the chance exceeds 100%, you can apply multiple stacks per hit:
- Guaranteed stacks:
floor(0.5n)- Extra stack chance:
0.5n - floor(0.5n)Examples:
Note: Each copy adds +50% chance. At 100%+ chance, you get guaranteed stacks plus a chance for additional stacks.
2. Bloodmark Stacks from Lifesteal (Linear Scaling)
When you lifesteal, the number of Bloodmark stacks applied scales linearly:
$$
\text{BloodmarkStacks}(n, L) = L \times n
$$
Where
- $ n $ = number of Bloody Cleaver copies
- $ L $ = amount of HP you lifestealed
Examples:
- If you lifesteal 5 HP with 1 copy → 5 stacks
- If you lifesteal 5 HP with 2 copies → 10 stacks
- If you lifesteal 10 HP with 3 copies → 30 stacks
Note: More copies = more stacks per point of lifesteal. The stacks scale directly with both your lifesteal amount and copy count.
3. Fixed Values
- Bloodmark duration (from hits): Always 5.0 seconds (does not scale with copies, but does scale with your duration multiplier)
- Bloodmark duration (from lifesteal): Always 4.0 seconds (does not scale with copies, but does scale with your duration multiplier)
Approved suggestions and replies (if you left feedback and it is approved your comment will show up here).