Bloody Cleaver
Bloody Cleaver
Legendary
Lifesteal now activates Bloodmark stacks. Also adds 50% chance to apply Bloodmark.

Bloody Cleaver Megabonk – Explained

Bloody Cleaver provides two ways to apply Bloodmark stacks to enemies.
 
How it works:
 

1. Bloodmark on Hit

 
- When you hit an enemy, Bloody Cleaver has a chance to apply Bloodmark stacks
- The chance scales with copies (see "How it Stacks" below)
- When the chance exceeds 100%, you can apply multiple stacks per hit
 

2. Bloodmark from Lifesteal

 
- When you lifesteal HP from an enemy, Bloody Cleaver applies Bloodmark stacks
- The number of stacks equals the amount of HP you lifestealed multiplied by the number of copies
 
To sum up: When a hit triggers lifesteal, the amount you heal is converted into Bloodmark stacks.
With one copy of Bloody Cleaver, each 1 HP healed through lifesteal applies 1 Bloodmark stack to that enemy.
For example, if a lifesteal proc heals you for 10 HP, 10 Bloodmark stacks are applied to the enemy on the next game tick.

How it Stacks

Bloody Cleaver has two scaling stats:
 

1. Bloodmark Chance on Hit (Linear Scaling)

 
The chance to apply Bloodmark on hit scales linearly:
 
 
$$ \text{BloodmarkChance}(n) = 0.5n $$
 
 
Where $ n $ = number of Bloody Cleaver copies
 
How multiple stacks work:
 
When the chance exceeds 100%, you can apply multiple stacks per hit:
 
- Guaranteed stacks: floor(0.5n)
- Extra stack chance: 0.5n - floor(0.5n)
 
Examples:
 
 
CopiesTotal ChanceGuaranteed StacksExtra Stack ChanceAverage Stacks per Hit
150%050%0.5
2100%10%1.0
3150%150%1.5
4200%20%2.0
5250%250%2.5
Note: Each copy adds +50% chance. At 100%+ chance, you get guaranteed stacks plus a chance for additional stacks.
 

2. Bloodmark Stacks from Lifesteal (Linear Scaling)

 
When you lifesteal, the number of Bloodmark stacks applied scales linearly:
 
 
$$ \text{BloodmarkStacks}(n, L) = L \times n $$
 
 
Where
- $ n $ = number of Bloody Cleaver copies
- $ L $ = amount of HP you lifestealed
 
Examples:
 
- If you lifesteal 5 HP with 1 copy → 5 stacks
- If you lifesteal 5 HP with 2 copies → 10 stacks
- If you lifesteal 10 HP with 3 copies → 30 stacks
 
Note: More copies = more stacks per point of lifesteal. The stacks scale directly with both your lifesteal amount and copy count.
 

3. Fixed Values

 
- Bloodmark duration (from hits): Always 5.0 seconds (does not scale with copies, but does scale with your duration multiplier)
- Bloodmark duration (from lifesteal): Always 4.0 seconds (does not scale with copies, but does scale with your duration multiplier)

Approved suggestions and replies (if you left feedback and it is approved your comment will show up here).

  • AnonymousJan 25, 2026
    It should clarify whether or not you need to HEAL with the lifesteal to trigger the lifesteal bloodmark effect on the page. It's a little ambiguous.
    Reply from IndieSnek:
    Yeah you do need to heal. The description was a bit poor though. It is updated now. Lifesteal is a healing mechanic. When you hit an enemy and that results in you getting healed = lifesteal (funnily enough lifesteal doesnt actually deal damage to the enemy, is just heals you from hitting an enemy)