Bloody Cleaver has two scaling stats:
1. Bloodmark Chance on Hit (Linear Scaling)
The chance to apply Bloodmark on hit scales linearly:
$$
\text{BloodmarkChance}(n) = 0.5n
$$
Where $ n $ = number of Bloody Cleaver copies
How multiple stacks work:
When the chance exceeds 100%, you can apply multiple stacks per hit:
- Guaranteed stacks: floor(0.5n)
- Extra stack chance: 0.5n - floor(0.5n)
Examples:
| Copies | Total Chance | Guaranteed Stacks | Extra Stack Chance | Average Stacks per Hit |
|---|
| 1 | 50% | 0 | 50% | 0.5 |
| 2 | 100% | 1 | 0% | 1.0 |
| 3 | 150% | 1 | 50% | 1.5 |
| 4 | 200% | 2 | 0% | 2.0 |
| 5 | 250% | 2 | 50% | 2.5 |
Note: Each copy adds +50% chance. At 100%+ chance, you get guaranteed stacks plus a chance for additional stacks.
2. Bloodmark Stacks from Lifesteal (Linear Scaling)
When you lifesteal, the number of Bloodmark stacks applied scales linearly:
$$
\text{BloodmarkStacks}(n, L) = L \times n
$$
Where
- $ n $ = number of Bloody Cleaver copies
- $ L $ = amount of HP you lifestealed
Examples:
- If you lifesteal 5 HP with 1 copy → 5 stacks
- If you lifesteal 5 HP with 2 copies → 10 stacks
- If you lifesteal 10 HP with 3 copies → 30 stacks
Note: More copies = more stacks per point of lifesteal. The stacks scale directly with both your lifesteal amount and copy count.
3. Fixed Values
- Bloodmark duration (from hits): Always 5.0 seconds (does not scale with copies, but does scale with your duration multiplier)
- Bloodmark duration (from lifesteal): Always 4.0 seconds (does not scale with copies, but does scale with your duration multiplier)