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ice Crystal

ice Crystal

Common
+7.5% chance to freeze enemies upon hitting them.
Scaling Type:
Hyperbolic scaling for proccing Linear scaling on the duration of the freeze (but capped at 6s)

Detailed Explanation

Official description says +7.5% chance to freeze enemies upon hitting them. But the real in-game chance is actually closer to ~9.09% when you have 1 Ice Crystal.
 
That's because the freeze chance scales using Hpyerbolic Scaling (Explained Here) 
 
With 1 ice crystal an enemy becomes frozen for 2.5s when it proccs. This scales with your duration multiplier though

How it Stacks

For proccing, the Ice Crystal uses hyperbolic scaling:
The ice cube has a b/a ratio of 10, which means it scales like this:
 
Pasted image
Note: when it says 9.1% (1) that means for 1 copy of the item there is a 9.1% chance of proccing
 
Freeze duration scales linearly but is capped at 6 seconds.
The first copy freezes enemies for 2.5 seconds, and each additional copy adds +0.1 seconds until you reach the cap at 35 Ice Crystals:
 
 
$$ \text{freezeTime}(n) = \min\!\bigl(6,\; 2.5 + 0.1n\bigr) $$
 
 
IT can freeze for longer if your duration multiplier is higher than 1.0x.