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Slurp Gloves

Slurp Gloves

Epic
Cast blood magic upon hitting an enemy, damaging nearby enemies and healing you for 7.5%. 9s cooldown.
Scaling Type:
Linear scaling (additive) for explosion damage and bloodmark stacks applied Fixed 9s cooldown Fixed radius of 10 Healing amount does not scale with more copies

Detailed Explanation

When you hit an enemy and the effect is off cooldown, you:
 
- Create a explosion centered on the hit enemy.
- Damage all enemies in a radius around it.
- Apply a bloodmark debuff to each enemy hit
- Heal yourself for 7.5% of your max HP for each enemy hit. So if the explosion radius hits 5 enemies you heal 7.5 * 5 => 37.5% of your max HP
- Goes on 9 second cooldown after a successful proc before being able to proc again.
 
How much damage the explosion deals (without the bloodmark) is
 
 
$$\text{BloodExplosionDamage}(n)=3.15 \times n \times (8 + \text{playerLevel}) \times \imagetooltip{Damage Multiplier}{https://res.cloudinary.com/dft1n3spr/image/upload/v1764501733/megabonk-guide/msyfbhopicnivvxuy6tk.png}$$
 
where
n = number of slurp gloves
 
If you crit, the explosion will also crit and deal equally extra much damage.
 
The explosion looks like this: Pasted image

How it Stacks

The explosion damage: scales linearly with number of gloves, as seen from the formula
 
$$\text{BloodExplosionDamage}(n)=3.15 \times n \times (8 + \text{playerLevel}) \times \imagetooltip{Damage Multiplier}{https://res.cloudinary.com/dft1n3spr/image/upload/v1764501733/megabonk-guide/msyfbhopicnivvxuy6tk.png}$$
 
Bloodmark stacks: Each copy of slurp gloves applies 1 bloodmark stack to all hit enemies inside the explosion radius. So 2 gloves applies 2 stacks to all enemies in the radius. Effectively this just doubles the amount of damage done from the bloodmark stack debuff.
 
Healing: does not scale with number of gloves.
How much you heal always depends on your max HP and how many enemies are caught in the explosion. Does not scale with more copies
Cooldown: always 9 seconds, regardless of how many you have.
 
Radius: always 10, regardless of how many you have.