Slurp Gloves
Slurp Gloves
Epic
Cast blood magic upon hitting an enemy, damaging nearby enemies and healing you for 7.5%. 9s cooldown.

Slurp Gloves Megabonk – Explained

Slurp Gloves trigger when you hit an enemy and the effect is off cooldown. You:
 
- Create a explosion centered on the hit enemy.
- Damage all enemies in a radius around it.
- Apply a bloodmark debuff to each enemy hit
- Heal yourself for 7.5% of your max HP for each enemy hit. So if the explosion radius hits 5 enemies you heal 7.5 * 5 => 37.5% of your max HP
- Goes on 9 second cooldown after a successful proc before being able to proc again.
 
How much damage the explosion deals (without the bloodmark) is
 
 
$$\text{BloodExplosionDamage}(n)=3.15 \times n \times (8 + \text{playerLevel}) \times \imagetooltip{Damage Multiplier}{https://res.cloudinary.com/dft1n3spr/image/upload/v1764501733/megabonk-guide/msyfbhopicnivvxuy6tk.png}$$
 
where
n = number of slurp gloves
 
If you crit, the explosion will also crit and deal equally extra much damage.
 
The explosion looks like this: Pasted image

How it Stacks

The explosion damage: scales linearly with number of gloves, as seen from the formula
 
$$\text{BloodExplosionDamage}(n)=3.15 \times n \times (8 + \text{playerLevel}) \times \imagetooltip{Damage Multiplier}{https://res.cloudinary.com/dft1n3spr/image/upload/v1764501733/megabonk-guide/msyfbhopicnivvxuy6tk.png}$$
 
Bloodmark stacks: Each copy of slurp gloves applies 1 bloodmark stack to all hit enemies inside the explosion radius. So 2 gloves applies 2 stacks to all enemies in the radius. Effectively this just doubles the amount of damage done from the bloodmark stack debuff.
 
Healing: does not scale with number of gloves.
How much you heal always depends on your max HP and how many enemies are caught in the explosion. Does not scale with more copies
Cooldown: always 9 seconds, regardless of how many you have.
 
Radius: always 10, regardless of how many you have.

Approved suggestions and replies (if you left feedback and it is approved your comment will show up here).

  • HoboFeb 9, 2026
    Does the playerLevel damage scaling only get calculated on pickup like it does for Shattered Knowledge?
    Reply from IndieSnek:
    No the damage increases whenever you level up, not on pick up. Items like shattered knowledge likely behaves that way due to buggy code, but the code for slurp gloves is fine :)