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Beefy Ring

Beefy Ring

Epic
Increase damage by +20% per 100 max HP.
Scaling Type:
Linear scaling (additive) for Max HP (+10 per copy) and damage bonus (+20% per 100 max HP per copy)

Detailed Explanation

Beefy Ring does two things:
 
1. Flat Max HP bonus
Each copy gives you +10 Max HP permanently.
 
2. Damage scales with your current Max HP
Once per second, the game looks at your current Max HP and gives you bonus damage based on it.
 
With 1 copy, the damage bonus is:
 
- +20% damage per 100 Max HP. Do note that this does scale with overheal (That you get from items like Holy book or Chonkplate)
 
Examples with 1 copy:
 
- 100 Max HP → 0.002 × 100 = +20% damage
- 300 Max HP → 0.002 × 300 = +60% damage
- 500 Max HP → 0.002 × 500 = +100% damage
 
This is dynamic: if your Max HP goes up or down, your damage bonus updates (roughly once per second). There is no hard cap; it just keeps scaling with your Max HP.

How it Stacks

Beefy Ring scales linearly with both:
 
- Number of copies $n$ 
- Your current Max HP $H$ 
 
Each copy adds:
 
- +10 Max HP
- +20% damage per 100 Max HP
 
Total damage bonus from all copies:
 
 
$$ \text{BonusDamage}(n, H) = 0.002 \cdot n \cdot H $$
 
 
Where
- $n$ = number of Beefy Rings
- $H$ = your current Max HP
 
So for example:
 
- $n = 1$, $H = 300$$0.002 \cdot 1 \cdot 300 = \mathbf{+60\%}$ damage
- $n = 2$, $H = 300$$0.002 \cdot 2 \cdot 300 = \mathbf{+120\%}$ damage
- $n = 3$, $H = 500$$0.002 \cdot 3 \cdot 500 = \mathbf{+300\%}$ damage