Beefy Ring scales linearly with both:
- Number of copies $n$
- Your current Max HP $H$
Each copy adds:
- +10 Max HP
- +20% damage per 100 Max HP
Total damage bonus from all copies:
$$
\text{BonusDamage}(n, H) = 0.002 \cdot n \cdot H
$$
Where
- $n$ = number of Beefy Rings
- $H$ = your current Max HP
So for example:
- $n = 1$, $H = 300$ → $0.002 \cdot 1 \cdot 300 = \mathbf{+60\%}$ damage
- $n = 2$, $H = 300$ → $0.002 \cdot 2 \cdot 300 = \mathbf{+120\%}$ damage
- $n = 3$, $H = 500$ → $0.002 \cdot 3 \cdot 500 = \mathbf{+300\%}$ damage