Beefy Ring
Beefy Ring
Epic
Increase damage by +0.2% per Max HP.

Beefy Ring Megabonk – Explained

Beefy Ring does two things:
 
1. Flat Max HP bonus
Each copy gives you +10 Max HP permanently.
 
2. Damage scales with your current Max HP
Once per second, the game looks at your current Max HP and gives you bonus damage based on it.
 
With 1 copy, the damage bonus is:
 
- +0.2% damage per 1 Max HP (equivalent to +20% per 100 Max HP).
Note that this scales with overheal (That you get from items like Holy book or Chonkplate).
 
Examples with 1 copy:
 
- 50 Max HP → 0.002 × 50 = +10% damage
- 100 Max HP → 0.002 × 100 = +20% damage
- 190 Max HP → 0.002 × 190 = +38% damage
- 300 Max HP → 0.002 × 300 = +60% damage
 
This is dynamic: if your Max HP goes up or down, your damage bonus updates (roughly once per second). There is no hard cap; it just keeps scaling with your Max HP.

How it Stacks

Beefy Ring scales linearly with both:
 
- Number of copies $n$ 
- Your current Max HP $H$ 
 
Note that if your Max HP is temporarily increased through overheal, beefy ring scales with that higher value as well, making overheal-providing items a strong synergy for increasing the damage bonus.
 
Each copy adds:
 
- +10 Max HP
- +0.2% damage per 1 Max HP
 
Total damage bonus from all copies:
 
 
$$ \text{BonusDamage}(n, H) = 0.002 \cdot n \cdot H $$
 
 
Where
- $n$ = number of Beefy Rings
- $H$ = your current Max HP
 
So for example:
 
- $n = 1$, $H = 300$$0.002 \cdot 1 \cdot 300 = \mathbf{+60\%}$ damage
- $n = 2$, $H = 300$$0.002 \cdot 2 \cdot 300 = \mathbf{+120\%}$ damage
- $n = 3$, $H = 500$$0.002 \cdot 3 \cdot 500 = \mathbf{+300\%}$ damage

Approved suggestions and replies (if you left feedback and it is approved your comment will show up here).

  • HashtagFeb 5, 2026
    Beefy Ring does supposedly now scale with Overheal per the Christmas Update patch notes.
    Reply from IndieSnek:
    That is true. The article already mentioned this under the "Detailed Explanation" but I guess I didn't have it under "How it Stacks". I have updated it so that's shown now
  • AnonymousJan 31, 2026
    It is unclear from the description and explanation both whether you get any damage% from max hp both below 100% (i.e early on characters like clank) and from values between 100-200. Do you get more damage from 190 max hp than you do from 101 max? The description of the item itself implies you would not, but it's unclear.
    Reply from IndieSnek:
    Yeah you're right. The description was very unclear. You do gain more damage if your hp is 190 compared to 101. Every 1 max HP is +0.2% damage. Thank you for pointing it out, I updated the description so its more clear now