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Holy Book

Holy Book

Legendary
100 Max HP, 50 HP Regen. Healing will now radiate damage to nearby enemies.
Scaling Type:
Linear scaling for Max HP (+100 per copy), HP Regen (+50 per copy), Overheal (+25% per copy), and damage radius Fixed 1.5s cooldown Fixed 0.5× damage multiplier per point of healing

Detailed Explanation

Holy Book provides defensive stats and converts healing into damage.
 
It creates a circle around you when it activates and any enemies inside the circle takes damage Pasted image 
How it works:
 
- Holy Book gives you +100 Max HP and +50 HP Regen per copy
- It also gives you +25% Overheal capacity per copy
- When you heal (from any source), Holy Book tracks the amount healed
- Periodically, it converts accumulated healing into damage that radiates to nearby enemies
- The damage is dealt to all enemies within a radius around you
 
Radiating damage mechanics:
 
- Holy Book accumulates healing received each tick
- Every 1.5 seconds (cooldown), it releases the accumulated healing as damage
- The damage radiates to all enemies within the radius
- Damage formula: Damage = (Player Level + 8) × 0.5 × Healing done last 1.5s
- The radius scales with copies and your size stat (see "How it Stacks" below)
 
- Holy book can proc a bunch of other items like the big bonk, the Ice Cube and a bunch of other items with proccing chances. It has a proc coefficient of 0.5
- The damage is based on your player level and the amount healed
- More healing = more damage per pulse

How it Stacks

Holy Book has multiple scaling stats:
 

1. Max HP (Linear Scaling)

 
Each copy increases your maximum HP:
 
 
$$ \text{MaxHP}(n) = 100n $$
 
 
Where $ n $ = number of Holy Book copies
 
Examples:
 
- 1 copy → +100 Max HP
- 2 copies → +200 Max HP
- 3 copies → +300 Max HP
- 5 copies → +500 Max HP
 

2. HP Regen (Linear Scaling)

 
Each copy increases your HP regeneration:
 
 
$$ \text{HPRegen}(n) = 50n $$
 
 
Where $ n $ = number of Holy Book copies
 
Examples:
 
- 1 copy → +50 HP Regen
- 2 copies → +100 HP Regen
- 3 copies → +150 HP Regen
- 5 copies → +250 HP Regen
 

3. Overheal Capacity (Linear Scaling)

 
Each copy increases your maximum overheal capacity:
 
 
$$ \text{Overheal}(n) = 0.25n $$
 
 
Where $ n $ = number of Holy Book copies
 
Examples:
 
- 1 copy → +25% overheal capacity
- 2 copies → +50% overheal capacity
- 3 copies → +75% overheal capacity
- 5 copies → +125% overheal capacity
 

4. Damage Radius (Size-Dependent Linear Scaling)

 
The radius of the radiating damage scales with both copies and your size stat:
 
 
$$ \text{Radius}(n, S) = (5 + n) \times S $$
 
 
Where
- $ n $ = number of Holy Book copies
- $ S $ = your size stat multiplier
 
Examples at different sizes:
 
 
CopiesSize 1.0xSize 1.5xSize 2.0x
16.09.012.0
27.010.514.0
38.012.016.0
510.015.020.0

5. Fixed Values

 
- Cooldown: Always 1.5 seconds (does not scale with copies)
- Damage multiplier: Always 0.5× base damage per point of healing (does not scale with copies)
 
Key points:
 
- Max HP, HP Regen, and Overheal scale linearly
- Damage radius scales linearly with copies and size stat
- Cooldown and damage multiplier are fixed
- More copies = larger radius and more healing (which means more damage)