Holy Book has multiple scaling stats:
1. Max HP (Linear Scaling)
Each copy increases your maximum HP:
$$
\text{MaxHP}(n) = 100n
$$
Where $ n $ = number of Holy Book copies
Examples:
- 1 copy → +100 Max HP
- 2 copies → +200 Max HP
- 3 copies → +300 Max HP
- 5 copies → +500 Max HP
2. HP Regen (Linear Scaling)
Each copy increases your HP regeneration:
$$
\text{HPRegen}(n) = 50n
$$
Where $ n $ = number of Holy Book copies
Examples:
- 1 copy → +50 HP Regen
- 2 copies → +100 HP Regen
- 3 copies → +150 HP Regen
- 5 copies → +250 HP Regen
3. Overheal Capacity (Linear Scaling)
Each copy increases your maximum overheal capacity:
$$
\text{Overheal}(n) = 0.25n
$$
Where $ n $ = number of Holy Book copies
Examples:
- 1 copy → +25% overheal capacity
- 2 copies → +50% overheal capacity
- 3 copies → +75% overheal capacity
- 5 copies → +125% overheal capacity
4. Damage Radius (Size-Dependent Linear Scaling)
The radius of the radiating damage scales with both copies and your size stat:
$$
\text{Radius}(n, S) = (5 + n) \times S
$$
Where
- $ n $ = number of Holy Book copies
- $ S $ = your size stat multiplier
Examples at different sizes:
| Copies | Size 1.0x | Size 1.5x | Size 2.0x |
|---|
| 1 | 6.0 | 9.0 | 12.0 |
| 2 | 7.0 | 10.5 | 14.0 |
| 3 | 8.0 | 12.0 | 16.0 |
| 5 | 10.0 | 15.0 | 20.0 |
5. Fixed Values
- Cooldown: Always 1.5 seconds (does not scale with copies)
- Damage multiplier: Always 0.5× base damage per point of healing (does not scale with copies)
Key points:
- Max HP, HP Regen, and Overheal scale linearly
- Damage radius scales linearly with copies and size stat
- Cooldown and damage multiplier are fixed
- More copies = larger radius and more healing (which means more damage)