Big Bonk gives your attacks a chance to create a BONK effect that deals massive damage to enemies. (20x hit damage with 1 copy)
How it works:
- When it procs, it deals massive damage to the hit enemy (20x whatever proc'd it with 1 copy)
- The BONK also creates an explosion that damages nearby enemies. (7 meters with 1 copy)
BONK damage formula:
The main target takes:
$$
\text{BONKDamage}(n) = \text{DamageMultiplier}(n) \times \text{HitDamage}
$$
Where
$$
\text{DamageMultiplier}(n) = 20.0 + (n - 1) \times 10.0
$$
- $ n $ = number of Big Bonk copies
- HitDamage = the damage from the attack that triggered it
Explosion mechanics:
After the BONK hits the main target, it creates an explosion that:
- Damages all enemies within a radius around the hit enemy
- Each enemy in the explosion takes damage equal to the original hit damage (not the BONK damage)
- Applies 1.25× knockback to enemies hit by the explosion
Explosion radius formula:
$$
\text{Radius}(n) = \min(n + 6.0,\ 10.0)
$$
Where
- $ n $ = number of Big Bonk copies
- Radius is capped at 10.0 units maximum
Examples:
- 1 copy → radius = 7.0 units
- 2 copies → radius = 8.0 units
- 3 copies → radius = 9.0 units
- 4 copies → radius = 10.0 units (capped)
- 5+ copies → radius = 10.0 units (capped)
Notes on potential proc limitations:
In the decompiled code there is some evidence suggesting that Big Bonk can max proc up to 5 times per game tick. This would mean that even if you hit many enemies in a single frame, you'll only spawn a maximum of 5 BONKs per tick.
When testing in game this was hard to verify. Sometimes it looks like it can tick more than 5 times per tick, but I couldn't verify the behavior with 100% certainty here. In code the hard cap is 5 procs per tick though.