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Big Bonk

Big Bonk

Legendary
2% chance to BONK an enemy, dealing 20x damage.
Scaling Type:
Linear scaling for proc chance, BONK damage multiplier, and explosion radius Fixed explosion damage (equal to hit damage) Fixed 1.25× explosion knockback

Detailed Explanation

Big Bonk gives your attacks a chance to create a BONK effect that deals massive damage to enemies. (20x hit damage with 1 copy)
 
How it works:
 
- When it procs, it deals massive damage to the hit enemy (20x whatever proc'd it with 1 copy)
- The BONK also creates an explosion that damages nearby enemies. (7 meters with 1 copy)
 
BONK damage formula:
 
The main target takes:
 
 
$$ \text{BONKDamage}(n) = \text{DamageMultiplier}(n) \times \text{HitDamage} $$
 
 
Where
 
 
$$ \text{DamageMultiplier}(n) = 20.0 + (n - 1) \times 10.0 $$
 
 
- $ n $ = number of Big Bonk copies
- HitDamage = the damage from the attack that triggered it
 
Explosion mechanics:
 
After the BONK hits the main target, it creates an explosion that:
 
- Damages all enemies within a radius around the hit enemy
- Each enemy in the explosion takes damage equal to the original hit damage (not the BONK damage)
- Applies 1.25× knockback to enemies hit by the explosion
 
Explosion radius formula:
 
 
$$ \text{Radius}(n) = \min(n + 6.0,\ 10.0) $$
 
 
Where
- $ n $ = number of Big Bonk copies
- Radius is capped at 10.0 units maximum
 
Examples:
 
- 1 copy → radius = 7.0 units
- 2 copies → radius = 8.0 units
- 3 copies → radius = 9.0 units
- 4 copies → radius = 10.0 units (capped)
- 5+ copies → radius = 10.0 units (capped)
 
Notes on potential proc limitations:
 
In the decompiled code there is some evidence suggesting that Big Bonk can max proc up to 5 times per game tick. This would mean that even if you hit many enemies in a single frame, you'll only spawn a maximum of 5 BONKs per tick.
 
When testing in game this was hard to verify. Sometimes it looks like it can tick more than 5 times per tick, but I couldn't verify the behavior with 100% certainty here. In code the hard cap is 5 procs per tick though.
 
 

How it Stacks

Big Bonk scales linearly with the number of copies in three ways:
 

1. Proc Chance (Linear Scaling)

 
Each copy increases the proc chance:
 
 
$$ \text{ProcChance}(n) = 0.02 + (n - 1) \times 0.015 $$
 
 
Where $ n $ = number of Big Bonk copies
 
Examples:
 
- 1 copy → 2.0% proc chance
- 2 copies → 3.5% proc chance
- 3 copies → 5.0% proc chance
- 5 copies → 8.0% proc chance
- 10 copies → 15.5% proc chance
- 50 copies → 75.5% proc chance
- 66 copies → 99.5% proc chance
- 67 copies → 101.0% proc chance (guaranteed proc)
 
When proc chance exceeds 100%:
 
When the proc chance exceeds 100%, Big Bonk will always proc (guaranteed proc on every hit). However, it still only procs once per hit, not multiple times. The proc chance is effectively capped at 100% for the purpose of determining if it procs.
 
Note: The first copy gives 2% base chance, and each additional copy adds +1.5% chance.
 

2. BONK Damage Multiplier (Linear Scaling)

 
Each copy increases the damage multiplier:
 
 
$$ \text{DamageMultiplier}(n) = 20.0 + (n - 1) \times 10.0 $$
 
 
Where $ n $ = number of Big Bonk copies
 
Examples:
 
- 1 copy → 20.0× damage
- 2 copies → 30.0× damage
- 3 copies → 40.0× damage
- 5 copies → 60.0× damage
- 10 copies → 110.0× damage
 
Note: The first copy gives 20× damage, and each additional copy adds +10× damage.
 

3. Explosion Radius (Linear Scaling, Capped)

 
The explosion radius scales linearly but is capped:
 
 
$$ \text{Radius}(n) = \min(n + 6.0,\ 10.0) $$
 
 
Where $ n $ = number of Big Bonk copies
 
Examples:
 
 
CopiesRadius
17.0
28.0
39.0
410.0 (capped)
5+10.0 (capped)
Note: The radius reaches its maximum cap of 10.0 units at 4 copies. Additional copies beyond 4 do not increase the radius further.
 

4. Fixed Values

 
- Explosion damage: Always equal to the original hit damage (does not scale with copies)
- Explosion knockback: Always 1.25× the original knockback (does not scale with copies)
- Max procs per tick: Always 5 (does not scale with copies)
 
Key points:
 
- More copies = higher proc chance, more damage, and larger explosion radius
- The explosion radius caps at 4 copies (10.0 units)
- Explosion damage to nearby enemies is always equal to the original hit damage
- The main target takes the massive BONK damage multiplier
- At 100%+ proc chance, Big Bonk will proc on every hit (guaranteed), but still only once per hit, and is probably limited by the 5 procs per tick cap