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Snek

Snek

Legendary
Apply +4 stacks of poison and get a 5% chance to instantly burst all the poison damage when hitting an enemy.
Scaling Type:
Linear scaling (additive) for poison stacks applied (+4 per copy) and burst chance (+5% per copy) Linear scaling for instant burst damage multiplier (0.4× per copy + 0.5 base)

Detailed Explanation

Snek provides two powerful poison-related effects:
 

1. Poison Stack Application

 
When you hit an enemy, Snek applies +4 poison stacks per copy.
 
- Each copy applies 4 poison stacks on every hit.
 

2. Poison Burst (& instant damage burst)

 
When you hit an enemy, Snek has a chance to instantly burst all accumulated poison damage on that enemy. When this procs, it also does another hit of damage thats equal to (copiesOfSnek × 0.4 + 0.5) × hitDamage
 
On the image below is an example of a proc that bursts all the poison damage (1280 is the poison damage burst that procs, 9 dmg is the hit from the bow, and the 77 is the other hit of damage that procs on each burst. In this screenshot i have 20 copies of the snek (20 * 0.4 + 0.5 = 76.5 (game rounds up, so it becomes 77)
 Pasted image 
 
How it works:
 
1. You hit an enemy
2. Snek applies +4 poison stacks per copy (guaranteed)
3. Snek then checks if it should burst (based on burst chance × proc coefficient)
4. If burst procs:
- Deals instant burst damage: (copies × 0.4 + 0.5) × hitDamage
- All remaining poison DoT damage is calculated and dealt instantly, then poison is removed
5. If burst doesn't proc, poison continues to deal damage over time as normal
 
notes:
- Even if you have 100% chance poison needs to be applied on an enemy before it can burst. You do not apply poison and burst in the first hit.
- The burst chance is affected by proc coefficient, so some attacks may have lower effective burst chance
- When burst procs, you get both instant burst damage AND all remaining poison DoT damage
- The poison DoT burst damage scales with your damage multiplier since poison damage scales with it. It also scales with your duration multiplier

How it Stacks

Snek has three scaling stats:
 

1. Poison Stacks Applied (Linear Scaling)

 
Each copy applies exactly +4 poison stacks per hit
 

2. Poison Burst Chance (Linear Scaling)

 
Each copy adds +5% chance to burst all poison damage:
 
 
$$\text{BurstChance}(n) = 0.05n \times \text{ProcCoefficient}$$
 
 
Where:
- $ n $ = number of Snek copies
- ProcCoefficient = attack's proc coefficient (most projectile weapons = 1.0)
 
Examples (with ProcCoefficient = 1.0):
- 1 copy → 5% chance to burst poison
- 2 copies → 10% chance
- 5 copies → 25% chance
- 10 copies → 50% chance
- 20 copies → 100% chance (guaranteed burst on every hit)
 
What happens above 100% chance:
 
When the burst chance exceeds 100% (20+ copies with ProcCoefficient = 1.0), Snek will always burst poison damage on every hit. However, it still only bursts once per hit - a single hit cannot burst multiple times.
 

3. Instant Burst Damage Multiplier (Linear Scaling)

 
When burst procs, the instant burst damage scales linearly:
 
 
$$\text{BurstDamageMultiplier}(n) = 0.4n + 0.5$$
 
 
Where $ n $ = number of Snek copies
 
Examples:
- 1 copy → 0.9× hit damage
- 2 copies → 1.3× hit damage
- 3 copies → 1.7× hit damage
- 5 copies → 2.5× hit damage
- 10 copies → 4.5× hit damage