Snek has three scaling stats:
1. Poison Stacks Applied (Linear Scaling)
Each copy applies exactly +4 poison stacks per hit
2. Poison Burst Chance (Linear Scaling)
Each copy adds +5% chance to burst all poison damage:
$$\text{BurstChance}(n) = 0.05n \times \text{ProcCoefficient}$$
Where:
- $ n $ = number of Snek copies
- ProcCoefficient = attack's proc coefficient (most projectile weapons = 1.0)
Examples (with ProcCoefficient = 1.0):
- 1 copy → 5% chance to burst poison
- 2 copies → 10% chance
- 5 copies → 25% chance
- 10 copies → 50% chance
- 20 copies → 100% chance (guaranteed burst on every hit)
What happens above 100% chance:
When the burst chance exceeds 100% (20+ copies with ProcCoefficient = 1.0), Snek will always burst poison damage on every hit. However, it still only bursts once per hit - a single hit cannot burst multiple times.
3. Instant Burst Damage Multiplier (Linear Scaling)
When burst procs, the instant burst damage scales linearly:
$$\text{BurstDamageMultiplier}(n) = 0.4n + 0.5$$
Where $ n $ = number of Snek copies
Examples:
- 1 copy → 0.9× hit damage
- 2 copies → 1.3× hit damage
- 3 copies → 1.7× hit damage
- 5 copies → 2.5× hit damage
- 10 copies → 4.5× hit damage