Moldy Gloves scales linearly with the number of copies.
- Damage per proc scales linearly:
$$
D_{\text{hit}} = 1.5 \times \text{Moldy Gloves Copies} \times (8 + \text{Player Level}) \times \imagetooltip{Damage Multiplier}{https://res.cloudinary.com/dft1n3spr/image/upload/v1764501733/megabonk-guide/msyfbhopicnivvxuy6tk.png}
$$
Radius, cooldown and posion stacks do not increase with more copies.