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Gamer Goggles

Gamer Goggles

Epic
Increased Damage the lower your HP.
Scaling Type:
Linear scaling (additive) for damage bonus based on HP percentage Fixed 1s update interval

Detailed Explanation

Gamer Goggles gives you bonus damage based on how low your HP is. The lower your health, the more damage you deal.
 
How it works:
 
- Gamer Goggles checks your current HP percentage every 1 second
- If your HP is below 50%, you gain bonus damage. If you are above that you'll not gain any bonus damage.
- The bonus increases linearly as your HP decreases
- At 0% HP, you reach the maximum bonus (theoretically)
- The damage bonus is applied as an additive multiplier to your damage stat
 
Damage bonus formula:
 
When your HP percentage $ h $ is below 50%:
 
 
$$ \text{DamageBonus}(n, h) = 2 \cdot (0.5 - h) \cdot n $$
 
 
Where
- $ n $ = number of Gamer Goggles copies
- $ h $ = your current HP percentage (0.0 to 1.0)
- Bonus only applies when $ h < 0.5 $ (below 50% HP)
 
Examples with 1 copy:
 
- At 50% HP → +0% damage (no bonus)
- At 40% HP → +20% damage
- At 25% HP → +50% damage
- At 10% HP → +80% damage
- At 0% HP → +100% damage (maximum)
 
Update behavior:
 
The damage bonus only updates if it changes by at least 2% compared to the last update. This prevents constant micro-updates and reduces performance overhead.
 
Important notes:
 
- The bonus scales linearly with both your HP percentage and number of copies
- You get no bonus at 50% HP or above
- Maximum bonus is reached at 0% HP (100% damage per copy)
- The bonus updates every 1 second, so there's a slight delay when your HP changes

How it Stacks

Gamer Goggles scales linearly with the number of copies.
 
Each copy multiplies the damage bonus you receive at any given HP percentage:
 
 
$$ \text{DamageBonus}(n, h) = 2 \cdot (0.5 - h) \cdot n $$
 
 
Where
- $ n $ = number of Gamer Goggles copies
- $ h $ = your current HP percentage (0.0 to 1.0)
- Only applies when $ h < 0.5 $ (below 50% HP)
 
Examples at different HP percentages:
 
 
Copies40% HP25% HP10% HP0% HP (Max)
1+20%+50%+80%+100%
2+40%+100%+160%+200%
3+60%+150%+240%+300%
5+100%+250%+400%+500%
Key points:
 
- Each copy gives you the same bonus multiplier at any HP percentage
- At 0% HP, each copy gives +100% damage
- The bonus scales linearly with both copies and HP percentage
- No bonus at 50% HP or above, regardless of copy count
 
Update interval:
 
The damage bonus updates every 1 second. This does not change with more copies.