Gamer Goggles gives you bonus damage based on how low your HP is. The lower your health, the more damage you deal.
How it works:
- Gamer Goggles checks your current HP percentage every 1 second
- If your HP is below 50%, you gain bonus damage. If you are above that you'll not gain any bonus damage.
- The bonus increases linearly as your HP decreases
- At 0% HP, you reach the maximum bonus (theoretically)
- The damage bonus is applied as an additive multiplier to your damage stat
Damage bonus formula:
When your HP percentage $ h $ is below 50%:
$$
\text{DamageBonus}(n, h) = 2 \cdot (0.5 - h) \cdot n
$$
Where
- $ n $ = number of Gamer Goggles copies
- $ h $ = your current HP percentage (0.0 to 1.0)
- Bonus only applies when $ h < 0.5 $ (below 50% HP)
Examples with 1 copy:
- At 50% HP → +0% damage (no bonus)
- At 40% HP → +20% damage
- At 25% HP → +50% damage
- At 10% HP → +80% damage
- At 0% HP → +100% damage (maximum)
Update behavior:
The damage bonus only updates if it changes by at least 2% compared to the last update. This prevents constant micro-updates and reduces performance overhead.
Important notes:
- The bonus scales linearly with both your HP percentage and number of copies
- You get no bonus at 50% HP or above
- Maximum bonus is reached at 0% HP (100% damage per copy)
- The bonus updates every 1 second, so there's a slight delay when your HP changes