Campfire
Campfire Megabonk – Explained
Campfire heals you while standing still.
- If you move too far, the timer resets.
- After 0.6s, a campfire appears and stays active until you move away.
- +1100 HP Regen per Campfire
HP Regen is effectively HP per minute, so your healing per second is:
Example (1 Campfire):
If your HP Regen is 10 while moving (base stat for Robinette), it becomes 1110 while the campfire is active.
That equals:
Healing happens in small ticks. If your regen is very high it actually heals you more than it possibly can. If you pause while having a very high hp regen number, you can see that it continues to heal you even in a paused state. This requires a pretty high amount of HP regen though.
Activation
- When you stop moving, a 0.6s setup timer starts.- If you move too far, the timer resets.
- After 0.6s, a campfire appears and stays active until you move away.
Healing
Campfire boosts your HP Regen by a flat amount while active:- +1100 HP Regen per Campfire
HP Regen is effectively HP per minute, so your healing per second is:
$$
\text{HPS} \approx \frac{\text{HP Regen}}{60}
$$
Example (1 Campfire):
If your HP Regen is 10 while moving (base stat for Robinette), it becomes 1110 while the campfire is active.
That equals:
$$
\frac{1110}{60} \approx 18.5 \text{ HP/s}
$$
Healing happens in small ticks. If your regen is very high it actually heals you more than it possibly can. If you pause while having a very high hp regen number, you can see that it continues to heal you even in a paused state. This requires a pretty high amount of HP regen though.
How it Stacks
Campfire stacks linearly.
- +1100 HP Regen while active
So with $n$ Campfires:
And your approximate healing per second while standing still is:
Example HPS (assuming Base HP Regen = 10):
- Cancel distance stays 1.75 units
HP Regen bonus
Each copy adds:- +1100 HP Regen while active
So with $n$ Campfires:
$$
\text{BonusHPRegen}(n) = 1100n
$$
And your approximate healing per second while standing still is:
$$
\text{HPS}(n) \approx \frac{\text{BaseHPRegen} + 1100n}{60}
$$
Example HPS (assuming Base HP Regen = 10):
What does NOT scale
- Setup time stays 0.6s- Cancel distance stays 1.75 units
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