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Campfire

Campfire

Rare
Standing still heals you.
Scaling Type:
Linear scaling (additive) for HP Regen (+1100 per copy while active)

Detailed Explanation

Campfire heals you while standing still.
 

Activation

- When you stop moving, a 0.6s setup timer starts.
- If you move too far, the timer resets.
- After 0.6s, a campfire appears and stays active until you move away.
 

Healing

Campfire boosts your HP Regen by a flat amount while active:
 
- +1100 HP Regen per Campfire
 
HP Regen is effectively HP per minute, so your healing per second is:
 
 
$$ \text{HPS} \approx \frac{\text{HP Regen}}{60} $$
 
 
Example (1 Campfire):
If your HP Regen is 10 while moving (base stat for Robinette), it becomes 1110 while the campfire is active.
That equals:
 
 
$$ \frac{1110}{60} \approx 18.5 \text{ HP/s} $$
 
 
Healing happens in small ticks. If your regen is very high it actually heals you more than it possibly can. If you pause while having a very high hp regen number, you can see that it continues to heal you even in a paused state. This requires a pretty high amount of HP regen though.

How it Stacks

Campfire stacks linearly.
 

HP Regen bonus

Each copy adds:
 
- +1100 HP Regen while active
 
So with $n$ Campfires:
 
 
$$ \text{BonusHPRegen}(n) = 1100n $$
 
 
And your approximate healing per second while standing still is:
 
 
$$ \text{HPS}(n) \approx \frac{\text{BaseHPRegen} + 1100n}{60} $$
 
 
Example HPS (assuming Base HP Regen = 10):
 
CampfiresHP Regen while activeApprox HP/s
1111018.5
2221036.8
3331055.2
5551091.8

What does NOT scale

- Setup time stays 0.6s
- Cancel distance stays 1.75 units