Decreasing scaling for pull interval (15.0s / copies)
Linear scaling for pull range (+50.0 units per copy)
Detailed Explanation
Sucky Magnet periodically pulls in all XP around you. How it works: - Sucky Magnet activates on a timer (15s with 1 copy) - When it activates, it finds all XP within a radius around your position (radius is 150 units with 1 copy)
How it Stacks
Sucky Magnet has two scaling stats:
1. Pull Interval (Decreasing Scaling)
The time between pulls decreases with more copies:
$$
\text{Interval}(n) = \frac{15.0}{n}
$$
Where $ n $ = number of Sucky Magnet copies Examples: - 1 copy → 15.0 seconds between pulls - 2 copies → 7.5 seconds between pulls - 3 copies → 5.0 seconds between pulls - 5 copies → 3.0 seconds between pulls - 10 copies → 1.5 seconds between pulls Note: More copies = more frequent pulls. The interval halves when you double the copies.
2. Pull Range (Linear Scaling)
The radius from which pickups are pulled increases linearly:
$$
\text{Range}(n) = 100.0 + 50.0n
$$
Where $ n $ = number of Sucky Magnet copies Examples: - 1 copy → 150.0 units - 2 copies → 200.0 units - 3 copies → 250.0 units - 5 copies → 350.0 units - 10 copies → 600.0 units Key points: - More copies = more frequent pulls (shorter interval) and larger pull radius - The interval decreases proportionally (15s divided by copy count) - The range increases linearly (+50 units per copy)