Eagle Claw has two scaling stats:
1. Damage Bonus vs Airborne (Linear Scaling)
Each copy adds +66% damage against airborne enemies:
$$
\text{DamageBonus}(n) = 0.66n
$$
Examples:
- 1 copy → +66% damage
- 2 copies → +132% damage
- 3 copies → +198% damage
- 5 copies → +330% damage
2. Launch Chance (Hyperbolic Scaling)
The launch chance uses hyperbolic scaling:
$$
\text{LaunchChance}(n) = \frac{0.08n}{0.08n + 0.5}
$$
Where $ n $ = number of Eagle Claw copies
Example table:
| Copies (n) | Raw Value (0.08n) | Launch Chance | Chance % |
|---|
| 1 | 0.08 | 0.1379... | 13.79% |
| 2 | 0.16 | 0.2424... | 24.24% |
| 3 | 0.24 | 0.3243... | 32.43% |
| 5 | 0.40 | 0.4444... | 44.44% |
| 10 | 0.80 | 0.6153... | 61.54% |
| 20 | 1.60 | 0.7619... | 76.19% |
Note: The launch chance cannot reach 100% even with many copies, due to hyperbolic scaling. It can get very close though
3. Launch Force (Fixed)
The launch force is always 3.5 × your knockback stat. This does not scale with more copies.