Eagle Claw
Eagle Claw Megabonk – Explained
Eagle Claw provides two effects:
When you attack an enemy that is airborne (not touching the ground), you deal bonus damage (+66%). Click here to see what damage bracket it is in
When you hit a grounded enemy (touching the ground), Eagle Claw has a chance to launch them into the air. The official description says "8% chance," but the actual proc chance uses hyperbolic scaling, so the real in-game chance with 1 copy is approximately 13.79%, not 8%.
The proc chance formula is the following:
Where
- $ n $ = number of Eagle Claw copies
Examples:
- 1 copy → ~13.79% launch chance
- 2 copies → ~24.24% launch chance
- 3 copies → ~32.43% launch chance
- 5 copies → ~44.44% launch chance
Launch mechanics:
- Only launches enemies that are currently grounded (enemies already airborne cannot be launched again)
- When launched, enemies are knocked up and back based on your knockback stat
- Launch force = 3.5 × your knockback stat
- The launch force does not scale with more copies
1. Bonus Damage vs Airborne Enemies
When you attack an enemy that is airborne (not touching the ground), you deal bonus damage (+66%). Click here to see what damage bracket it is in
2. Launch Chance
When you hit a grounded enemy (touching the ground), Eagle Claw has a chance to launch them into the air. The official description says "8% chance," but the actual proc chance uses hyperbolic scaling, so the real in-game chance with 1 copy is approximately 13.79%, not 8%.
The proc chance formula is the following:
$$
\text{LaunchChance}(n) = \frac{0.08n}{0.08n + 0.5}
$$
Where
- $ n $ = number of Eagle Claw copies
Examples:
- 1 copy → ~13.79% launch chance
- 2 copies → ~24.24% launch chance
- 3 copies → ~32.43% launch chance
- 5 copies → ~44.44% launch chance
Launch mechanics:
- Only launches enemies that are currently grounded (enemies already airborne cannot be launched again)
- When launched, enemies are knocked up and back based on your knockback stat
- Launch force = 3.5 × your knockback stat
- The launch force does not scale with more copies
How it Stacks
Eagle Claw has two scaling stats:
Each copy adds +66% damage against airborne enemies:
Examples:
- 1 copy → +66% damage
- 2 copies → +132% damage
- 3 copies → +198% damage
- 5 copies → +330% damage
The launch chance uses hyperbolic scaling:
Where $ n $ = number of Eagle Claw copies
Example table:
The launch force is always 3.5 × your knockback stat. This does not scale with more copies.
1. Damage Bonus vs Airborne (Linear Scaling)
Each copy adds +66% damage against airborne enemies:
$$
\text{DamageBonus}(n) = 0.66n
$$
Examples:
- 1 copy → +66% damage
- 2 copies → +132% damage
- 3 copies → +198% damage
- 5 copies → +330% damage
2. Launch Chance (Hyperbolic Scaling)
The launch chance uses hyperbolic scaling:
$$
\text{LaunchChance}(n) = \frac{0.08n}{0.08n + 0.5}
$$
Where $ n $ = number of Eagle Claw copies
Example table:
Note: The launch chance cannot reach 100% even with many copies, due to hyperbolic scaling. It can get very close though
3. Launch Force (Fixed)
The launch force is always 3.5 × your knockback stat. This does not scale with more copies.
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