Soul Harvester spawns homing souls when you kill enemies.
How it works:
- When you kill an enemy, Soul Harvester spawns 2 homing souls at the enemy's death location
- The souls automatically seek out and damage nearby enemies
- Each soul deals damage based on your base damage (your player level) and the number of copies
- Souls are homing projectiles that track enemies
Soul damage formula:
Each soul deals:
$$
\text{SoulDamage}(n) = ((8 + \text{playerLevel}) \times n \times 1.75 - 9.0) \times \imagetooltip{Damage Multiplier}{https://res.cloudinary.com/dft1n3spr/image/upload/v1764501733/megabonk-guide/msyfbhopicnivvxuy6tk.png}
$$
Where $ n $ = number of Soul Harvester copies
Soul mechanics:
- Souls are homing projectiles that seek out enemies
- Each soul lasts for 3.5 seconds (fixed, does not scale with copies - but does with your duration multiplier)