Whenever you charge a Charge Shrine, it becomes a healing area.
Inside this zone, you heal every interval for an amount that scales with:
- Your maximum HP
- The number of Beacons you have
Healing per tick is calculated as:
$$
\text{HealingPerInterval}(n)
=
0.025 \cdot n \cdot \text{MaxHP}
$$
Where
- $ n $ = number of Beacons
- MaxHP = your current maximum health stat
This means:
- 1 Beacon = heal 2.5% of max HP per tick
- 2 Beacons = heal 5% of max HP per tick
- 4 Beacons = heal 10% of max HP per tick
(and so on)
2. Adds extra Charge Shrines in future stages
Each Beacon adds +2 additional Charge Shrines to all future stages.
Healing zone radius
The healing area grows with Beacon count:
$$
\text{Radius}(n) = 8 + 2n
$$
Where
- 8 = base radius
- 2 = radius gained per Beacon
So the more Beacons you have, the larger the healing circle becomes and the more shrines you get in future stages.