Golden Shield
Golden Shield Megabonk – Explained
Golden Shield grants gold whenever you take damage.
The gold amount is determined by your player level at the moment you pick up the item and by what caused the damage.
Gold per Damage Taken (1 Golden Shield - Damage from enemies)
Gold per Damage Taken (1 Golden Shield - Self-damage (Kevin / Leeching Crystal))
Do note that all these numbers are based on your gold gain being at a 1.0x (default value). Higher gold gain stat does give you more gold (2.0x gold gain would double the amount of gold in the tables)
- Your level is checked only when you pick up a Golden Shield.
- Leveling up afterward does not update the gold value.
- Picking up another copy recalculates the gold for all Golden Shields, using your current level.
- Level scaling is capped at level 100.
- Maximum gold per shield is 26 at level 100 (3 from Kevin / Leeching Crystal).
- Normal damage: can trigger at most once every 0.1s.
- Kevin / Leeching Crystal: additionally limited to once every 0.2s.
The gold amount is determined by your player level at the moment you pick up the item and by what caused the damage.
Gold per Damage Taken (1 Golden Shield - Damage from enemies)
Gold gained from self-damage sources (Kevin or Leeching Crystal) is heavily reduced. You only gain 10% of the normal gold (rounded, minimum 1):
Gold per Damage Taken (1 Golden Shield - Self-damage (Kevin / Leeching Crystal))
Level 95 is the earliest level where picking up Golden Shield results in 3 gold per hit from self-damage.
Do note that all these numbers are based on your gold gain being at a 1.0x (default value). Higher gold gain stat does give you more gold (2.0x gold gain would double the amount of gold in the tables)
Important note
If you pick up Golden Shield at level 1 and later reach level 100, the gold gained will not increase automatically. The value only updates when the number of Golden Shields changes (for example, by picking up another copy or losing one through microwaving).Details
- Your level is checked only when you pick up a Golden Shield.
- Leveling up afterward does not update the gold value.
- Picking up another copy recalculates the gold for all Golden Shields, using your current level.
- Level scaling is capped at level 100.
- Maximum gold per shield is 26 at level 100 (3 from Kevin / Leeching Crystal).
Cooldowns
- Normal damage: can trigger at most once every 0.1s.
- Kevin / Leeching Crystal: additionally limited to once every 0.2s.
How it Stacks
Golden Shields stack linearly, but the gold value per hit is only recalculated when the number of shields changes. Leveling up alone does not update the value.
Whenever recalculated, the new value applies to all Golden Shields you own.
Let:
- $\ell$ = your level when picking up a Golden Shield
- $n$ = number of Golden Shields you own
Gold gained per shield:
This means you gain +1 gold every 5 levels, up to a maximum bonus of +20.
With $n$ shields, total gold gained per hit is:
If the damage comes from Kevin or Leeching Crystal:
- Gold gained is reduced to 10% of the normal value (rounded, minimum 1)
- It is also limited by an additional cooldown of 0.2s
- Gold scaling never updates unless the number of Golden Shields changes.
- Picking up any new copy recalculates the value for all shields at once, using your current level.
- Maximum level bonus is 20 (reached at level 100).
- Maximum normal gold per hit with $n$ shields is:
- 1 Shield at Level 1:
$G_1 = 6$
- 1 Shield picked up at Level 30:
$G_1 = 12$
- 2 Shields picked up at Level 30:
$G_2 = 24$
Whenever recalculated, the new value applies to all Golden Shields you own.
Per-Shield Gold Formula
Let:
- $\ell$ = your level when picking up a Golden Shield
- $n$ = number of Golden Shields you own
Gold gained per shield:
$$
G_1(\ell) = 6 + \min(\lfloor 0.2\ell \rfloor, 20)
$$
This means you gain +1 gold every 5 levels, up to a maximum bonus of +20.
Total Gold With Multiple Shields
With $n$ shields, total gold gained per hit is:
$$
G_{\text{normal}}(\ell) = n \cdot G_1(\ell)
$$
Self-damage (Kevin / Leeching Crystal)
If the damage comes from Kevin or Leeching Crystal:
- Gold gained is reduced to 10% of the normal value (rounded, minimum 1)
- It is also limited by an additional cooldown of 0.2s
Important Notes
- Gold scaling never updates unless the number of Golden Shields changes.
- Picking up any new copy recalculates the value for all shields at once, using your current level.
- Maximum level bonus is 20 (reached at level 100).
- Maximum normal gold per hit with $n$ shields is:
$$
G_{n,\text{max}} = 26n
$$
Examples
- 1 Shield at Level 1:
$G_1 = 6$
- 1 Shield picked up at Level 30:
$G_1 = 12$
- 2 Shields picked up at Level 30:
$G_2 = 24$
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