Slutty Cannon has two scaling stats:
1. Proc Chance (Hyperbolic Scaling)
The proc chance uses hyperbolic scaling with the formula:
$$
\text{ProcChance}(n) = \min\left(\frac{0.2n}{0.2n + 0.5},\ 0.6\right)
$$
Where
- $ n $ = number of Slutty Cannon copies
- The result is capped at 60% maximum
Example table:
| Copies (n) | Raw Value (0.2n) | Proc Chance | Chance % |
|---|
| 1 | 0.2 | 0.2857... | 28.57% |
| 2 | 0.4 | 0.4444... | 44.44% |
| 3 | 0.6 | 0.5454... | 54.55% |
| 4 | 0.8 | 0.6 (capped) | 60.00% |
| 5 | 1.0 | 0.6 (capped) | 60.00% |
| 10 | 2.0 | 0.6 (capped) | 60.00% |
Note: The proc chance reaches its maximum cap of 60% at 4 copies. Additional copies beyond 4 do not increase the proc chance further.
2. Damage Multiplier (Linear Scaling)
Each copy increases the rocket damage multiplier linearly:
$$
\text{DamageRatio}(n) = 1.0 + 0.4n
$$
Examples:
- 1 copy → 1.4x damage multiplier
- 2 copies → 1.8x damage multiplier
- 3 copies → 2.2x damage multiplier
- 5 copies → 3.0x damage multiplier
- 10 copies → 5.0x damage multiplier
Max Procs Per Tick
The maximum number of procs per tick (4) does not scale with copies. This limit is always 4, regardless of how many Slutty Cannons you have.