Gain +2 Thorns for every 1% Armor . Also gains 10% Armor.
Scaling Type:
Linear scaling (additive) for thorns (+2 per 1% armor per copy) and armor (+10% raw per copy)
Note: Armor uses hyperbolic scaling
Detailed Explanation
Gain +2 Thorns for every 1% Armor . Also gains 10% Armor. Note that Armor is a stat that uses hyperbolic scaling. This means that although spiky shield does give you "+10% armor" this is the raw input number, and is calculated through a hyperbolic scaling formula before applied to how much armor you actually gain.
How it Stacks
You gain a "raw" +10% armor for each copy (before calculated through the hyperbolic scaling formula) The amount of thorns also scales linearly with the amount of spiky shields you have