Bob (Dead) spawns ghost projectiles (Bobs) based on how far you've moved. The game tracks your movement distance and spawns Bobs when you reach the threshold.
Here's a picture of bob!
How it works:
- Bob (Dead) checks your position every 0.05 seconds (20 times per second)
- It tracks the distance you've moved since the last check
- When you've moved 14 units total, it spawns Bobs
- The distance counter resets to 0 after spawning
- Each Bob is a homing ghost projectile that seeks out enemies
Bob stats:
- Damage:
$$
\text{Damage} = 1.5 \times (8 + \text{playerLevel}) \times \imagetooltip{Damage Multiplier}{https://res.cloudinary.com/dft1n3spr/image/upload/v1764501733/megabonk-guide/msyfbhopicnivvxuy6tk.png}
$$
- Duration: 10s × your duration multiplier in seconds (before disappearing, although usually it will hit an enemy before this time)
- Bobs behave like homing projectiles and will seek out enemies
- Bob can crit