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Bob (Dead)

Bob (Dead)

Epic
For every 14 units moved, summon Bob (he's dead).
Scaling Type:
Linear scaling for number of Bobs spawned Fixed damage per Bob

Detailed Explanation

Bob (Dead) spawns ghost projectiles (Bobs) based on how far you've moved. The game tracks your movement distance and spawns Bobs when you reach the threshold.
 
Here's a picture of bob! Pasted image 
How it works:
 
- Bob (Dead) checks your position every 0.05 seconds (20 times per second)
- It tracks the distance you've moved since the last check
- When you've moved 14 units total, it spawns Bobs
- The distance counter resets to 0 after spawning
- Each Bob is a homing ghost projectile that seeks out enemies
 
Bob stats:
 
- Damage:
 
 
$$ \text{Damage} = 1.5 \times (8 + \text{playerLevel}) \times \imagetooltip{Damage Multiplier}{https://res.cloudinary.com/dft1n3spr/image/upload/v1764501733/megabonk-guide/msyfbhopicnivvxuy6tk.png} $$
 
 
- Duration: 10s × your duration multiplier in seconds (before disappearing, although usually it will hit an enemy before this time)
- Bobs behave like homing projectiles and will seek out enemies
- Bob can crit
 

How it Stacks

Bob (Dead) scales linearly with the number of copies.
 

1. Number of Bobs Spawned (Linear Scaling)

 
Each copy increases how many Bobs are spawned when you reach the 14-unit threshold:
 
- 1 copy → 1 Bob per 14 units
- 2 copies → 2 Bobs per 14 units
- 3 copies → 3 Bobs per 14 units
- $ n $ copies → $ n $ Bobs per 14 units
 
Examples:
 
 
CopiesBobs Spawned per 14 UnitsBobs per 100 Units Moved
11~7.14
22~14.28
33~21.43
55~35.71
1010~71.43

2. Fixed Values

 
These values do not change with more copies:
 
- Distance threshold: Always 14 units per spawn (does not scale)
- Bob damage: does not scale with more copies
- Bob duration: Always 10 × duration stat seconds. (Does not scale with more copies, but does with your duration multiplier)