Burn

Burn applies a damage-over-time effect that deals damage once per second for the duration of the debuff. The number of damage ticks scales with your duration multiplier. So the more duration you have, the longer the burn will stay on the enemy.
 
Burn damage is indicated by an orange damage number on the enemy
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Damage formula:
 
$$FireTickDamage = 0.85 * (8 + playerLevel) * M$$
 
 
Where:
 
8 + playerLevel = baseDamage
M = your global damage multiplier (1.0×, 2.0×, etc.)
 
Behavior
 
Tick Rate: Once per second
Duration: 3 seconds × DurationStat
Stacks: Does not stack. Reapplying burn only refreshes the duration
Scaling: Scales only with base damage(player level) and global damage multiplier